Update 12.1.12 — Development Update

Moderators: Lead Admins, Lead Developers, Senior Lead Admins, Developers

User avatar
Davis
Retired Administrator
Retired Administrator
Posts: 1914
Joined: Sat Jun 16, 2012 7:16 pm

Update 12.1.12 — Development Update

Post by Davis » Sun Nov 10, 2019 3:07 pm

Hi all,

As soon as we released Revision 12.1.11 — Halloween 2019, we immediately began working on another revision that would remove the Halloween event and include other quality of life and overdue changes that we've been wanting to make.

While 12.1.12 doesn't include any major updates, because it comes so soon after the Halloween update and we have another update in the works that includes other major functionality (such as the auction system), it should do pretty good to fix some annoyances and make some corrections across the board in the gamemode.

With the release of 12.1.12, we're also bumping Kane to full Developer with gamemode access. Kane's been a big help to the team over the past eighteen months, so it's a well deserved promotion for him. I'm hoping that now that he has more access, too, we can churn out revisions even quicker and improve the frequency of updates (don't quote me on that!).

Without further ado, here's the full 12.1.12 changelog:

Additions:
  • [+] Added /sellallfurniture to sell all your furniture at once.
    • ~> Validation + confirmation screen ahead. Proceed with caution. Can't be reverted.
    [+] /remove_vehiclename to cancel custom vehicle requests or current name.
    [+] Faction member alt accounts will now inherit permissions from their highest ranked account.
    • ~> e.g: The Chief of Police on his Sergeant II account will have the permissions of the Chief of Police rank.
    [+] Added /vehiclealias to /help.
    [+] Hint message to /stopanim if player is passenger of a vehicle with a weapon r.e H to lean in/out.
    [+] Added /cigarettes.
    • ~> Your /pitem cigarettes will refunded to your account automatically.
      ~> You can buy them from a 24/7.
      ~> Shortcut: /cig
    [+] Added /jog. Set them through /setstyle.
    • ~> 5-6 are Donator only.
    [+] Added 20 new animations!
    • ~> [+] /crossroad
      ~> [+] /sneak
      ~> [+] /gsign3
      ~> [+] /gsign6
      ~> [+] /rifleready
      ~> [+] /crouchrifle
      ~> [+] /kneel1
      ~> [+] /kneel2
      ~> [+] /lowready
      ~> [+] /handgun
      ~> [+] /rifleup
      ~> [+] /robcash
      ~> [+] /robno
      ~> [+] /maskon
      ~> [+] /compready
      ~> [+] /compready2
      ~> [+] /followme
      ~> [+] /wuzi
      ~> [+] /getsearched
      ~> [+] /crouchpicture
    [+] Added /managespawns for official factions to add and remove their alternative spawn points.
    • ~> This is a change to the PD/SD /setp feature. Command is now: /setfacspawn.
      ~> See /factionmenu Rank Administration to allow access to managespawns.
      ~> Faction permissions are required to use this, set by a lead admin.
    [+] Added /leavefaction to leave your faction.
Changes:
  • [~] /levelup message changed for upgrade removal.
    [~] /m for megaphone is now /meg.
    [~] Changed /vehiclename message for /remove_vehiclename addition.
    [~] Vehicle name will now be included with custom in vehicle destroy messages.
    [~] /frontfall will take you out of /handsup before applying the anim if you're in it.
    [~] Re-wrote /setstyle.
    [~] You can now walk and move around with the /gsign animations.
    [~] Custom vehicle names will be included in vehicle alarms.
    [~] "Welcome to your..." vehicle enter messages is now changed to use custom.
    [~] /vehpackage list will now start at 1.
    [~] /uninvite will no longer set you to the clown skin but your previous.
Fixes:
  • [/] Addressed instances where old vehicle ID custom names repeated on new vehicles.
    [/] Addressed issue with /v tow operation not clearing if player leaves server.
    [/] Toggling your fightstyle via /setstyle will now set it to the default kneekick, rather than just the punching style.
Removals:
  • [-] Halloween Event.
    [-] Cigarettes from prison shop system.
Thanks,
Davis
Last edited by Davis on Sun Nov 10, 2019 5:57 pm, edited 1 time in total.
(≧◡≦) ♡

User avatar
Ellie
Retired Administrator
Retired Administrator
Posts: 710
Joined: Fri Oct 30, 2015 7:52 pm
Ingame name: Camila Banez
Location: Buckingham Palace

Re: Revision 12.1.12 — Development Update

Post by Ellie » Sun Nov 10, 2019 3:08 pm

Congratulations!

User avatar
Davis
Retired Administrator
Retired Administrator
Posts: 1914
Joined: Sat Jun 16, 2012 7:16 pm

Re: Revision 12.1.12 — Development Update

Post by Davis » Sun Nov 10, 2019 3:08 pm

Congratulations!
Last edited by Davis on Sun Nov 10, 2019 4:44 pm, edited 2 times in total.
(≧◡≦) ♡

User avatar
acrobat
Wannabe Don
Wannabe Don
Posts: 2029
Joined: Sat Jan 07, 2017 3:56 am

Re: Revision 12.1.12 — Development Update

Post by acrobat » Sun Nov 10, 2019 3:19 pm

Congratulations!

Psycho
Wannabe Don
Wannabe Don
Posts: 1712
Joined: Tue Mar 01, 2016 8:37 pm

Re: Revision 12.1.12 — Development Update

Post by Psycho » Sun Nov 10, 2019 3:20 pm

Well deserved Kane! Great job with the update.

User avatar
DadoJ
Head of Admins
Posts: 3418
Joined: Mon Oct 06, 2014 8:03 pm
Ingame name: Maxine Hayes
Location: Planet Earth, I think?
Contact:

Re: Revision 12.1.12 — Development Update

Post by DadoJ » Sun Nov 10, 2019 3:22 pm

Congratulations! Great job!

Vert
Retired Administrator
Retired Administrator
Posts: 1747
Joined: Thu Aug 18, 2016 1:16 pm

Re: Revision 12.1.12 — Development Update

Post by Vert » Sun Nov 10, 2019 3:25 pm

Much needed fixes, great job! Congratulations to Kane!

leo
Wannabe Don
Wannabe Don
Posts: 1543
Joined: Thu Apr 27, 2017 6:50 pm
Ingame name: Nazario
Location: Italy

Re: Revision 12.1.12 — Development Update

Post by leo » Sun Nov 10, 2019 3:26 pm

Great stuff!

Lawson
Retired Administrator
Retired Administrator
Posts: 1690
Joined: Sun Sep 10, 2017 8:05 pm
Ingame name: Randall Lanusse

Re: Revision 12.1.12 — Development Update

Post by Lawson » Sun Nov 10, 2019 3:27 pm

Congratulations.

User avatar
Izumi
FD guy
FD guy
Posts: 187
Joined: Wed Jun 10, 2015 12:37 pm
Ingame name: Un_known

Re: Revision 12.1.12 — Development Update

Post by Izumi » Sun Nov 10, 2019 3:29 pm

Congratulations.

User avatar
Ace
Retired Administrator
Retired Administrator
Posts: 1339
Joined: Sun Oct 06, 2019 3:37 pm
Contact:

Re: Revision 12.1.12 — Development Update

Post by Ace » Sun Nov 10, 2019 3:30 pm

Great job and congratulations to Kane!

User avatar
lostindreams
Wannabe Mafia
Wannabe Mafia
Posts: 178
Joined: Mon Feb 08, 2016 2:12 am

Re: Revision 12.1.12 — Development Update

Post by lostindreams » Sun Nov 10, 2019 3:32 pm

grats

kloxin
Wannabe Don
Wannabe Don
Posts: 1129
Joined: Wed Mar 23, 2016 2:40 pm

Re: Revision 12.1.12 — Development Update

Post by kloxin » Sun Nov 10, 2019 3:34 pm

Good work, congrats Kane.

User avatar
Sunset
Silver Member
Silver Member
Posts: 591
Joined: Thu Nov 26, 2015 2:43 pm

Re: Revision 12.1.12 — Development Update

Post by Sunset » Sun Nov 10, 2019 3:35 pm

Congratulations and good stuff.

User avatar
Okmon
Silver Member
Posts: 194
Joined: Sat May 06, 2017 10:05 pm
Ingame name: polter g
Location: Scotland

Re: Revision 12.1.12 — Development Update

Post by Okmon » Sun Nov 10, 2019 3:40 pm

good looks

Locked

Return to “Server Updates”

Who is online

Users browsing this forum: No registered users