Update 12.1.12 — Development Update

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Davis
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Update 12.1.12 — Development Update

Post by Davis » Sun Nov 10, 2019 3:07 pm

Hi all,

As soon as we released Revision 12.1.11 — Halloween 2019, we immediately began working on another revision that would remove the Halloween event and include other quality of life and overdue changes that we've been wanting to make.

While 12.1.12 doesn't include any major updates, because it comes so soon after the Halloween update and we have another update in the works that includes other major functionality (such as the auction system), it should do pretty good to fix some annoyances and make some corrections across the board in the gamemode.

With the release of 12.1.12, we're also bumping Kane to full Developer with gamemode access. Kane's been a big help to the team over the past eighteen months, so it's a well deserved promotion for him. I'm hoping that now that he has more access, too, we can churn out revisions even quicker and improve the frequency of updates (don't quote me on that!).

Without further ado, here's the full 12.1.12 changelog:

Additions:
  • [+] Added /sellallfurniture to sell all your furniture at once.
    • ~> Validation + confirmation screen ahead. Proceed with caution. Can't be reverted.
    [+] /remove_vehiclename to cancel custom vehicle requests or current name.
    [+] Faction member alt accounts will now inherit permissions from their highest ranked account.
    • ~> e.g: The Chief of Police on his Sergeant II account will have the permissions of the Chief of Police rank.
    [+] Added /vehiclealias to /help.
    [+] Hint message to /stopanim if player is passenger of a vehicle with a weapon r.e H to lean in/out.
    [+] Added /cigarettes.
    • ~> Your /pitem cigarettes will refunded to your account automatically.
      ~> You can buy them from a 24/7.
      ~> Shortcut: /cig
    [+] Added /jog. Set them through /setstyle.
    • ~> 5-6 are Donator only.
    [+] Added 20 new animations!
    • ~> [+] /crossroad
      ~> [+] /sneak
      ~> [+] /gsign3
      ~> [+] /gsign6
      ~> [+] /rifleready
      ~> [+] /crouchrifle
      ~> [+] /kneel1
      ~> [+] /kneel2
      ~> [+] /lowready
      ~> [+] /handgun
      ~> [+] /rifleup
      ~> [+] /robcash
      ~> [+] /robno
      ~> [+] /maskon
      ~> [+] /compready
      ~> [+] /compready2
      ~> [+] /followme
      ~> [+] /wuzi
      ~> [+] /getsearched
      ~> [+] /crouchpicture
    [+] Added /managespawns for official factions to add and remove their alternative spawn points.
    • ~> This is a change to the PD/SD /setp feature. Command is now: /setfacspawn.
      ~> See /factionmenu Rank Administration to allow access to managespawns.
      ~> Faction permissions are required to use this, set by a lead admin.
    [+] Added /leavefaction to leave your faction.
Changes:
  • [~] /levelup message changed for upgrade removal.
    [~] /m for megaphone is now /meg.
    [~] Changed /vehiclename message for /remove_vehiclename addition.
    [~] Vehicle name will now be included with custom in vehicle destroy messages.
    [~] /frontfall will take you out of /handsup before applying the anim if you're in it.
    [~] Re-wrote /setstyle.
    [~] You can now walk and move around with the /gsign animations.
    [~] Custom vehicle names will be included in vehicle alarms.
    [~] "Welcome to your..." vehicle enter messages is now changed to use custom.
    [~] /vehpackage list will now start at 1.
    [~] /uninvite will no longer set you to the clown skin but your previous.
Fixes:
  • [/] Addressed instances where old vehicle ID custom names repeated on new vehicles.
    [/] Addressed issue with /v tow operation not clearing if player leaves server.
    [/] Toggling your fightstyle via /setstyle will now set it to the default kneekick, rather than just the punching style.
Removals:
  • [-] Halloween Event.
    [-] Cigarettes from prison shop system.
Thanks,
Davis
Last edited by Davis on Sun Nov 10, 2019 5:57 pm, edited 1 time in total.
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Ellie
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Re: Revision 12.1.12 — Development Update

Post by Ellie » Sun Nov 10, 2019 3:08 pm

Congratulations!

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Davis
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Re: Revision 12.1.12 — Development Update

Post by Davis » Sun Nov 10, 2019 3:08 pm

Congratulations!
Last edited by Davis on Sun Nov 10, 2019 4:44 pm, edited 2 times in total.
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acrobat
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Re: Revision 12.1.12 — Development Update

Post by acrobat » Sun Nov 10, 2019 3:19 pm

Congratulations!

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Psycho
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Re: Revision 12.1.12 — Development Update

Post by Psycho » Sun Nov 10, 2019 3:20 pm

Well deserved Kane! Great job with the update.

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DadoJ
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Re: Revision 12.1.12 — Development Update

Post by DadoJ » Sun Nov 10, 2019 3:22 pm

Congratulations! Great job!

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Re: Revision 12.1.12 — Development Update

Post by Vert » Sun Nov 10, 2019 3:25 pm

Much needed fixes, great job! Congratulations to Kane!

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westham
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Re: Revision 12.1.12 — Development Update

Post by westham » Sun Nov 10, 2019 3:26 pm

Great stuff!

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Re: Revision 12.1.12 — Development Update

Post by Lawson » Sun Nov 10, 2019 3:27 pm

Congratulations.

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Izumi
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Re: Revision 12.1.12 — Development Update

Post by Izumi » Sun Nov 10, 2019 3:29 pm

Congratulations.

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Re: Revision 12.1.12 — Development Update

Post by Suburban » Sun Nov 10, 2019 3:30 pm

Great job and congratulations to Kane!

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lostindreams
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Re: Revision 12.1.12 — Development Update

Post by lostindreams » Sun Nov 10, 2019 3:32 pm

grats

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kloxin
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Re: Revision 12.1.12 — Development Update

Post by kloxin » Sun Nov 10, 2019 3:34 pm

Good work, congrats Kane.

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Sunset
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Re: Revision 12.1.12 — Development Update

Post by Sunset » Sun Nov 10, 2019 3:35 pm

Congratulations and good stuff.

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Okmon
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Re: Revision 12.1.12 — Development Update

Post by Okmon » Sun Nov 10, 2019 3:40 pm

good looks

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