It's been a little while since we've released a major revision, with the last one being Revision: 12.1.0 in June, so I wanted to create this topic to serve as a development update and to detail the changes in the upcoming revision, with a post to follow shortly after r.e our priorities and what's next.
As I'm sure most of you saw, in one of the recent (smaller) revisions, we announced that we're now able to add Custom Object / Skins without a server restart. This is a significant change in terms of accelerating that workflow, and that process is much more streamlined now. This has its own topic, so I won't talk too much about it, but if you're interested in learning more about that, you can do so here.
Another significant change with regards to improving workflows, mapping can also be added/removed to the server without requiring a revision and/or server restart. We're hoping that both of these changes will empower us to be more creative and add mapping on the fly, as needed.
With both of these points in mind, we're interested in recruiting people to our Mapping and Modding Team, and you can find out more about that process at the links below.
Mapping Team Recruitment: Apply Now
Modding Team Recruitment: Apply Now
With that out of the way, the Alhambra replacement vote was concluded on Sunday, August 25th and the overwhelming majority voted in favour of the removal. We've been working hard with the mapping and modding team since then, to try and find a suitable replacement, and we think we have just that. The map that is set to replace Alhambra has a healthy mix of businesses, houses, garages and an additional apartment complex. We hope that this new map will bolster gang roleplay in the area, and supplement existing gang roleplay in Idlewood. I posted the screenshots of this on the thread in Verified Discussions discussing gang RP, but here's an idea of what to expect there following this revision:
Without further ado, here's the changelog for 12.1.9:
- [+] Dynamic Uniform System so that skins can be added to factions without requiring a revision/restart
[+] Dynamic Roadblock System so that roadblocks can be added to factions/companies without requiring a revision/restart
[+] Drug Stores to streamline Faction Management Drug Distribution scheme (more to follow from FM)
[+] New neighbourhood mapping at Alhambra following the vote in favor of removing it
[+] 40mm Less Lethal Launcher for law enforcement factions
[+] /forensics to place forensic-esque objects for the FBI
- [~] Improved property entrance streaming
[~] You may only buy 3 PF weapons within a 24 hour window (excl. nightstick, armour & parachute)
[~] Saved particles can now be placed down in interiors/worlds (see: opportunities for use in SACF, or other interiors)
[~] SADCR now receive their $1,500 regardless of whether or not they're on duty
- [/] Addressed an issue where spikes wouldn't work immediately after being placed down
[/] Addressed an issue where some maps were causing vehicles/players to fall through
[/] Addressed an issue where SADCR members could obtain the mechanic job
- [-] Alhambra Nightclub
[-] Temporarily removing the Pershing Park while we investigate an issue with it streaming in correctly