General Changelog:

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Damian
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General Changelog:

Post by Damian » Sat Apr 14, 2012 7:19 pm

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- Robbery Edits: http://forum.ls-rp.com/viewtopic.php?f=283&t=233419#p2857057
- Fix applied to buying of Spoiler when removing a vehicle mod.
- Fix applied to mods not saving when you exit Wangs shop.
- Removed possible incompatible mods from the Cheetah.
- Edited the /setstation menu to be more user friendly + New stations.
- Re-Structured the textdraw system.
- House Items and Room Renting money now goes straight to Furniture Warehouse cashbox.
- Order-A-Room interiors should now work fine with casino type of businesses.
- Finally added /lock abilities to Order a Room stuff.

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- Additions added to Order A Room System. (Diamond pickup at door)
- Applied a fix to door strength being removed once door is knocked down.

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- Faction vehicle modifications should now work again.
-Clothing biz type added, can buy Skin IDs inside.
- Dresser Item added for houses. /buyclothes, /placeclothes, /changeclothes. Used to change your skin ingame.

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- Updated Object Streamer.
- /houseitems updated.
- /towcars for RANK 4 + / Rank 5 for SD.
- /rank for RANK 3 +
- /buy spot added for EMT to buy special clothing.
- /setcar updated for admins.
- New rooms added for Order A Room - http://forum.ls-rp.com/viewtopic.php?f=283&t=234277#p2857485
- Added new maps (Mongols Garage, Ganton Bus Stop, Unity Taxi spot, Fort Carson stuff)

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- Updated the job update/career textdraws, was bugged.
- Fixed major trucker issue.
- Replaced /myhouse lock and /myhouse alarm with /myhouse security, way more detailed.
- You now get the Taxi job as a sidejob automatically if you already have a main job.

[Rev. 5.3.717]
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Re: General Changelog:

Post by Damian » Sat May 19, 2012 5:48 am

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-LS-RP Anniversary objects
-Added benches to the mall.
-Health loss due to drug addictions is capped at 25hp now- credits KayalSpace ( http://forum.ls-rp.com/viewtopic.php?f=4&t=244918&start=15#p2960867 )
-You will now receive a message on how much HP you gain from a drug- credits Kaikoa (http://forum.ls-rp.com/viewtopic.php?f=4&t=244918&start=15#p2960887)

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-/towcars & /rank re-done.
-Mechanic sidejob feature implemented.
-Briefcase object added to toolshop.
-/rlow - Speaking low on a radio.

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-Fixed an issue with /carsign disappearing.

[Rev. 5.3.719]
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Re: General Changelog:

Post by Damian » Fri Oct 12, 2012 9:16 am

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-Fix for Hitman system.
-Fixed an exploit in the /grantbuild system.
-Fixed a material editing crash issue.

[Rev. 5.3.725]
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Damian
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Re: General Changelog:

Post by Damian » Thu Nov 01, 2012 11:10 am

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-Admin spec commands and cycling fixed.
-PD Interior updated.
-Halloween Carnival removed.
-/clothing edit updated.
-/duty edit

[Rev. 5.3.731]
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Damian
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Re: General Changelog:

Post by Damian » Sun Jan 06, 2013 5:14 am

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-RC Vehicle engine being off fixed.
-Speed cameras removed.
-Old meat van message removed.
-Edits toward /eat
-Exploit in /duty for boombox fixed.
-Adjustments toward /clothing (user friendly move)
-XM-Radio core system has been remodeled, should be easily updateable from now on.

[Rev. 5.3.735]
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Re: General Changelog:

Post by Damian » Wed Nov 27, 2013 7:07 pm

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-Issue of Quads being available to everyone.
-/v scrap not accounting whether or not it's an old vehicle or not.
-Fines issues.
-Licenses vanishing for a player.


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-Fixed the issue of selling donator vehicles.
-Issue with /v tow being free.
-Vehicles with no engines running out of fuel.
-/v sell issue of no one getting any money.
-Addressed an issue with hanging loop freezing the server.


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-Addressed an issue of cars blowing up at /v park.


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-Addressed the issue of random objects appearing on vehicles.
-/refundme added.

[Rev. 5.4.005]
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Damian
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Re: General Changelog:

Post by Damian » Fri Nov 29, 2013 11:22 am

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-/refundmenu critical issue.
-Insurance level 2 constantly charging you everytime you /v park.
-Insurance level 3 giving offering free service for refunding modifications.
-Removed an incompatible component from the Primo causing opcode errors ingame.
-SQL Plugin updated.
-Lowered max vehicle ownership back to 10.
-/adjustgun for weapons attached to vehicles.
-Addressed an issue of /takegun not working in houses.
-Drugs not clearing from a vehicleid, and transferring to other's cars.
-/carsign not destroying on vehicle clearance.


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-Pay N Spray set to give you your max vehicle model's max_health.
-Second addressing of objects on vehicles.


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-Vehicle not showing up in /v list after buying off another player.
-Issue with Armour vanishing if you have level 1 insurance.
-/v buypark charging even if near your own property.
-Addressed the /takegun issue with DoC within their prison & PD/SD with cruisers.
-Issue with vehicle license plates not showing up in licenses.
-Disabled /v upgrade lock for bike-type models.
-Free modifications when you pressed 'N' at the modshop.
-/onduty now displays taxi drivers too
-Issue with towing occupied faction cars addressed


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-Lawful private vehicles don't lose fuel.
-/place taking the weapon even when trunk is full.
-Added how much you owe an insurance company on entrance.
-Removed Benson from /v buy menu.
-/truckermission not working in private vehicles.

[Rev. 5.4.006]
Damian Calhoun
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Damian
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Re: General Changelog:

Post by Damian » Fri Apr 18, 2014 11:57 am

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-Car plates reset on sell now.
-/unimpound added. You can unimpound your own cars.
-/offduty edits for SD.
-Impounder job works as a sidejob now.
-Fixes towards vehicle system.
-Maps added.
-Updated the server version due to crashers.
[Rev. 5.4.029]

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-Gunshops not working for mafias should be fine now!
[Rev. 5.4.030]
Damian Calhoun
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TomsonTom
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Re: General Changelog:

Post by TomsonTom » Wed May 07, 2014 12:36 pm

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-Truck script is now in.
-/jobswitch bug fixed (in some previous revision, but it wasn't changelogged)
-/licenses now show that a player has a Trucker License if he has the trucker job
-Trucking vehicles prices set up
-Trucking vehicles can only be bought by those with a Trucker License (see above)
-Business changes (products reset, new limits)
[Rev. 5.4.031]
:)

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Re: General Changelog:

Post by TomsonTom » Mon Jun 23, 2014 11:49 pm

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-Trucking checkpoints changed to tall ones (higher visibility) + /updatemission
-White storage pick-up arrows do not blink on every update anymore
-Fixed database update bug
-Map fix
-Forklift cargo loading fix
-FAQ updated
-Removed ~color~ codes from /tpda business list
-Public trailers now can be respawned by admins (1+)
-Ocean Docks -> fences and info chalkboard added, a few objects removed to get more space
-Trailers now lock with the vehicle they're attached to (outside it's sometimes bugged)
-/buycomp for car mechanics: changed products ratio from *10 to *25, so prices are now same as before the truck update
-Changed text labels to dynamic ones (should fix the prisoners having cargo labels on them bug)
-Pickuping a crate updates the variable AFTER the animation is finished (fixes cargo-sync bugs)
-Liquor stores can now buy cargo from truckers (liquor store = bar)
-Public trailers: color changed from black to white (suggested by players)
-/truckerjob now resets career hours to 0 (as it is supposed to do)
-Crates placed on ground: limits raised (per-player: 2 -> 3 crates; time limit: 2 -> 10 minutes)
-Removed business "Wanted: blah blah" messages -> truckers now use /tpda

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-Restaurant business updated
	-See feature documentation: http://forum.ls-rp.com/viewtopic.php?f=258&t=387125
	-/enter does not remove products and entrance fee is always $0
	-Business 'i' pickup says "entrance fee: free" for all restaurants
	-/abizinfo and /bizinfo updated for restaurants
	-/bizfee: warning message to use /meal config instead
	-Restaurants now get 10 products from every cargo crate
	-Restaurants max products raised from 500 -> 750
:)

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Mmartin
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Re: General Changelog:

Post by Mmartin » Sun Jun 29, 2014 8:30 pm

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- Phone system implemented
- Prison Shop (commissary) implemented
[Rev. 5.4.060]

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Re: General Changelog:

Post by Mmartin » Mon Jun 30, 2014 5:53 pm

Phone System post-release bugfix

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[30 June 2014]
	- Increased the reaction distance of payphones
	- Added a "You're not next to a payphone" message if you aren't next to a payphone.
	- Players can no longer see when a tester denies/accepts a payphone ad request.
	- Job calls (taxi, car mechanic, etc) now support side jobs too
	- Bug with numbers below 50 not showing when /call'd fixed
	- Cosmetical adjustments to some messages.

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[30 June 2014]
	- You can no longer spam /call
	- You can now hang up before you get to the dialing screen
	- /dropcell fixed
	- Contacts are now automatically ordered alphabetically
	- Clicking the blip (white/green circle) in GUI now takes you directly to your phone inbox
	- Phone screen saves when hiding it, therefore after taking it out again, it'll still be there
[Rev. 5.4.061]

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Re: General Changelog:

Post by Mmartin » Mon Jun 30, 2014 7:39 pm

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[30 June 2014]
   - Trace moved over to the top line of 911's to save space
   - Various bugs throughout the script fixed
[Rev. 5.4.061]

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Re: General Changelog:

Post by Mmartin » Tue Jul 01, 2014 10:29 pm

Phone System:

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	- Phone contacts sort alphabetically on reconnect to improve efficiency
	- Bug with contact showing empty right after adding it fixed
	- Bug where players could sign up with an operator without having money for it fixed
	- Fixes done to the /operator dialog
	- Taxi calls fixed
	- Money from phone covers are now added to your operator's bizbank
	- Bug where you couldn't purchase a radio station properly fixed
	- Added /prisoncall as a macro to /payphone (and /unknowncall and /paycall)
	- Added /txt as a macro for /sms (and /text)
	- Added /tjc and /togc as a macro for /togjobcalls
	- /dropcell now erases your contacts, SMS inbox, SMS archive
	- /dropcell now prunes your phone settings (ringtones, etc) and color scheme
	- You can no longer toggle mechanic calls (unless on admin duty)
	- /phoneshop changed to /buy. Original command still works for compatibility
	- Ordering a radio station now works properly
Prison Shop:

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	- /pshop changed to /buy. Original command still works for compatibility
Misc:

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	- Added /afkkick for admins to kick players afk for X seconds. No more AFK kick AdmCmd spam.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Wed Jul 02, 2014 8:39 pm

Phone System:

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Additions:
	- Added call history
		- You can list incoming, outgoing and missed calls since your last login
		- Various options added to the call history screen
	- Added an option to quickly save number (or view contact) when viewing SMS / call history
	- Added a notification on main screen about missed calls and unread SMS. 
	  If you click it, it'll take you to respective screen (call history / inbox)
	- You can now hang/pick up your call at any stage by pressing the GUI buttons
	- Added /showcontacts to your contact list to another player
	- Added /showcontact to show a specific contact to a player

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Adjustments:
	- You can no longer call admins on admin duty
	- When on admin duty, your phone doesn't make sounds when SMS is received
	- Message pops up when jailed that your phone was automatically turned off
	- Date on main screen now shows suffix, e.g. "July 2nd", "January 31st" or "May 13th"
	- Added a "Select" label on screen where appropriate
	- "You can't do this now" changed to "You can't do this now (phone off)" to avoid confusion

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Fixes:
	- Bug where you could be called while dialing a number addressed
	- Minor bugs with payphones fixed
	- Bug with contact name not showing under certain conditions fixed

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