SA-MP 0.3z Final [Update: 18/02/2014]

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Damian
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SA-MP 0.3z Final [Update: 18/02/2014]

Post by Damian » Sat Jan 18, 2014 11:43 pm

We have been updating the LS-RP server to a newer version. Meaning you're going to have to update your clients to connect to the server. This is an important security update. This upgrade will be in company of future updates because they will be RC(release candidates). So any news regarding any updates or future links can be found here:

Link to client. Final
More links: http://www.sa-mp.com/download.php

Code: Select all

RC1
- Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.
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RC2
- Removes autoaim ability from the joypad controls
- Adds BULLET_HIT_TYPE_PLAYER_OBJECT 4
- Fixes gunshell/smoke particle offset problem
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RC3
- Fixed: Joypad target switching still enabled autoaiming.
- Fixed: Sniper bullets were not working when vectored outside the SA land area.
- Extra server data for investigating any player shot data corruption.
- Added VectorSize pawn function.
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RC4-RC5
- Fixed problem where long distance shots might go missing
- Nametag LoS tests will also apply to server objects
- Fixed: players could not be shot while surfing a vehicle

- Fixed range check error in the server browser if you added an erroneous port (like 77777).
- Some internal optimisation in the client should improve performance.
- Fixed problem with 3DText/NameTag LoS tests on server objects.

0.3z Final
- An optional lag compensation mode improves shooting accuracy.
- New server callbacks allow greater control over weapons and vehicles.
- Network statistics functions will make it easier to admin servers.
- Many minor security updates for both the client and server.
http://ls-rp.com/?page=news&id=326
Damian Calhoun
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Collins
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Re: SA-MP 0.3z RC5 [Update: 02/18/2014]

Post by Collins » Tue Feb 18, 2014 4:02 pm

Updated!
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