Changelog [Last update 22/07]

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Marshall
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Changelog [Last update 22/07]

Post by Marshall » Sat Jul 26, 2014 12:33 am

22 JUL 2014 - v0.04: show
  • New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines.
  • Distorted mutants can now be killed with regular weapons.
  • Distorted mutants more aggressive and deadly in combat and have expanded actions.
  • Better ambient lighting. Trees and large objects diffusely occlude skylight. (experimental)
  • Pause menu now actually pauses game.
  • Enemies use rocks more often to jump attack at player.
  • New female enemy type added.
  • Better distribution of enemies throughout the world.
  • Constructed bench now works and players can sit to regain energy or watch sunset.
  • Increased axe damage against enemies.
  • More variation to female cannibal models, added procedural breasts size system.
  • Improved Rabbit/Lizard distribution and optimized CPU usage.
  • Improved sky and sun look.
  • Improved dead cave lighting and cave 2 lighting.
  • Better cave textures and rock look.
  • Dead cave prop fixes, fixed some incorrect rock placements.
  • Improved load times and added loading percentage amount.
    vRe-balanced hunger drain.
  • Better cave ground with flowing water and more detailed textures.
  • Enemies will now push small items out of the way instead of getting stuck on them.
  • Dead sharks now ragdoll.
  • Bugs:
  • Fixed rain sound never going away even after rain stops.
  • Fixed bug where some partially built structures couldn’t be completed after loading a saved game.
  • Fixed animals sometimes disappearing in regular and vegan mode.
  • Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open.
  • Yacht random position won't change now or get lost when saved game is loaded
  • Fixed all effigies turning into arm effigy on load
  • Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
  • Fixed cave drips continuing to play even when not in cave
  • Fixed fish swimming outside of pond near cliff section
  • Fixed fullness always starting at half when loading a saved game
  • Fixed moonlight sometimes missing completely
  • Fixed stick marker vanishing on loading saved game
  • Fixed missing collision roof of cabin
  • Fixed player flying in air after chopping dead bodies
  • Rain effigy effect should now work and will wear off after time
  • Cannibals spawning in villages no longer ‘pop’ when waking up
  • Fixed creepy female model attacks sometimes not hitting player
  • Fixed bug where bird landing on hand would sometimes stop axe from working
  • Fixed enemy head and leg pickups sometimes appearing as arm pickups

1 Jul 2014 - v0.03: show
  • No enemies mode! Type “veganmode” on title screen to activate (without the “”)
  • Player head added! And held items now correctly cast shadows
  • New suprise item added to plane
  • Yacht location is now random
  • Bats now correctly fly out of cave entrances
  • Partially built structures are now saved
  • Fixed water not accumulating on terrain when raining
  • Cassette player can now be turned off by clicking it a second time if it’s already playing
  • Log Cabin now has a floor, a door with hinge and a sleeping/saving spot
  • Birds will now land on window ledge of your built log cabin
  • Molotov will extinguish if in contact with water
  • Improved sunset/sunrise lighting
  • Two new effigies buildable, simple head on stick and arms pointing to sky
  • House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink)
  • Stick marker added to custom building, quickly build yourself waypoints
  • Coral and seaweed added under water (rough)
  • New buildable item : Stick holder
  • Inventory can now carry 1 additional stick (to make shelter construction easier)
  • Small texture tweaks/improvements
  • Shadow distance increased for High and mid settings
  • Improved motion blur on held items
  • Hanging rope pick ups added to deep in caves
  • New cave lighting prop: Laptop
  • 11 new filmic inspired grade options added to graphic options menu
  • Bench now buildable via book section ‘Furniture’
  • Single bat prefab added to parts of caves
  • Improved lilypad pop-in
  • Med pickups now go direct to inventory instead of being eaten on pickup
  • Sounds:
  • Improved cannibal village track implementation
  • ‘Lake’ track added to Geese Lake
  • Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges
  • Thunder and rain sounds randomized
  • Cave audio pass, adding reverb and echo, better balancing
  • Underwater sound filter added
  • Water footsteps sounds now play when you walk into water
  • Performance:
  • More memory optimizations should improve stability
  • Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)
  • Bugs:
  • Head no longer pokes through collision!
  • Fixed some items missing from inventory when game was loaded
  • Fixed collision where you could wall walk out of plane
  • Fixed can’t carry more raw fish message that would appear when you had too many rocks.
  • Fixed pond covered in logs
  • Fixed left hand held conflicts between lighter, torch walkman etc
  • Removed gleam on inventory coins and flares
  • Fixed floating garden
  • Fixed leaf vertex colors on small leaf hut
  • Fixed flare gun falling through yacht
  • Fixed log going to -1 if you died whilst holding a log
  • Fixed small effigy construction shader being too faint
  • Removed grass cutting from opening inventory (was causing crashes on some pc’s)

16 jun 2014 - v0.02: show
  • Sharks
  • Simple raft now buildable via book (No Sail yet!)
  • Walls can now snap to form floors and roofs (experimental, can defy gravity)
  • New suprise item added to yacht
  • When being knocked out for first time you will now wake up in a random cave
  • Lowered fall damage amount
  • Birds can be killed with fire
  • Stamina recharge now takes longer
  • You can now block attacks with the red plane axe by holding down right mouse button
  • Timmy taken scene a little more dramatic, better lighting, sparks
  • Lowered intensity and range of fire light
  • Lowered health on turtle
  • Improved fish movement
  • Increased range of lighter
  • Enemies will drag downed friends out of danger again
  • Females will sometimes freak out at dying family members
  • Performance:
  • Improved load times
  • Reduced stutter
  • Overall performance increases
  • Big memory optimizations, should help crashing on some pc’s
  • Improved cave wall memory usage
  • Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
  • Optimized hud rendering (10% faster on cpu)
  • World:
  • Improved lake water swim zones
  • Ocean swim zones now correctly rise and fall with tide
  • Underwater visuals improved
  • Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
  • Fixed super deep ponds that could kill players by falling into them
  • Small old boat collision added
  • Plane exterior collision added
  • Improved balance on some grass textures (less bright)
  • Lowered top heavy pine tree to be easier to cut
  • Lots of small material/texture tweaks
  • Sunset/sunrise made brighter
  • Beach cave entrances made bigger and easier to enter
  • Improved world collision in some areas
  • Improved low resolution mountain textures
  • Improved terrain rendering and missing specular
  • improved cave lighting and details (caves 4,5)

  • Bugs:
  • Fixed countdown timer not taking different time zones into account
  • Fixed some spelling mistakes in tutorials and in survival book
  • Fixed shelter on fire spawning infinite logs
  • Fixed bug where day count was 1 more than it should be
  • Fixed issue where sticks,rocks and logs needed could go to -1
  • Fixed not switching back to default weapon after holding lizard, rabbit or fish
  • Fixed player not colliding with things tagged ‘Prop’
  • Fixed light leaking into parts of some caves
  • Fixed bug where you couldn’t cook multiple times on same campfire
  • Fixed spear being able to cut down trees
  • Fixed ponds flickering at certain distances
  • Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
  • Fixed log holder not saving logs on load/save
  • Fixed twinberries not having eat icon and having wrong leaf texture
  • Fixed bloody tables in cave not being cut out of nav mesh
  • Fixed lizard and rabbit skin triggers not being connected to ragdoll body
  • Removed extra set of teeth and eyes appearing behind Timmy
  • Chopping dead bodies no longer results in player flying into the air
  • Animals no longer spawn multiple copies if on fire
  • Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
  • Fixed some bushes missing vertex colors when cut
  • Fixed birds landing in sky, improved bird a.i. and performance

5 Jun 2014 - v0.01: show
  • Saving at small shelter now works
  • Fixed issue where camera would spin during plane crash if a controller was plugged in
  • Fixed enemies sometimes disappearing after a few days
  • Improved tree collision
  • Fixed log cabin floating
  • Fixed some leaves not connected to trunk
  • Improved stuttering/performance
  • Removed lights from blue cave creatures
  • Fixed trees vanishing when exiting caves
  • Fixed bug where cave sounds could be heard above ground
  • Spelling mistake on shelter ‘warmth’ in book
  • Improved collision in some cave areas
  • Fixed missing cliff detail texture
  • Ocean shouldn’t loose render texture on start
  • Water visuals improved
  • Fixed enemy head duplicating when picked up
  • Fixed glitch where you could make infinite flare guns
  • Fixed enemy head icon not centered, and showing an arm instead of a head
  • Heads/arms and legs now go to inventory instead of being directly equipped
  • Bird on hand does not appear as often
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