Post
by flchans » Thu Jan 21, 2016 5:25 pm
That's a very interesting discussion here. Worthy of making my first post here, for sure.
From my point of view, these so-called "faction rules" represent a different world, a different community, a faction in question. And these, let's face it, have nothing to do both with IG Rules and, sometimes, common RP principles. There are many reasons that would justify this kind of statement, so I shall mention but a few of them:
- "Faction ban". Any player-based ban is automatically against common RP rules, as it basically means that whatever character with whatever background tries to apply for a faction, he automatically gets denied for some unknown reason. You can't ban a person, only a character.
- Transfers and reinstatements. You can't get into a legal faction by any other means but their academy. If you'd like to RP an experienced/veteran representative of the profession, you can do so ONLY if you played there before OOCly by having other character(s). And then, if you were discharged for some IC reason, you can get back and keep ALL your ranks, awards, sub-departments and stuff by just changing your name. That's heavy metagaming and basically nullifyes any point of getting rid of that character - a similar one is going to replace it.
- Discharges. There are discharges for OOC reasons, from "Inactivity" to a server ban, no matter the reason. Again, this has nothing to do with basic roleplay principles.
- Joining requirements. Even the most lenient factions demand some OOC achievements of yours - like having a level 5 character. Otherwise an application gets denied for whatever reasons made up. Well, for metagaming reasons.
This list could go on and on.. but the point is, the factions don't seek employees. They seek players. Players, that are proficient both at English and roleplay, who are able to behave and represent the faction in a best way, so the faction leaders don't get into trouble because of them. And these players are not judged based on their characters' actions either, but OOC characteristics, like their online and their dedication to the faction account. And when a person does something wrong (even if that's just some minor misdemeanor arrest) - they get discharged, no matter what.
Most of these rules are not about role play, they are about common sence. It is easy to understand the reasoning behind whatever faction rules in place. They want their players to know the basics of the profession, to know the rules and abide by them. If we summed up all IG Rules violations caused by faction rules, those would be enough to ban all their leadership forever.
But if the faction rules weren't in place, LS-RP wouldn't have the best thing it has - interesting community-like factions with exciting gameplay.
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There is one thing worthy of understanding - there's no such thing as a perfect rule, or a rule that would suit each and every situation. Sometimes a person who decides to hire someone ICly to write their essay is much more proficient at everything than people who write them themselves. Sometimes it is not so.
There was one situation about a week ago, that got me really confused. I was in the car with my friend, when we were attacked by some slavic bandits. He got PK'ed and I got wounded. So, technically, my character had to remember the situation, while my friend's had not to. I called my friend and he arrived and picked me up, we went to the hospital and stuff. But there are two things that make this stuation really weird from my pont of view:
1) By the RP logic, if my friend was PK'ed, he would spend some time in hospital, while forgetting who attacked him and stuff. And yet he arrived in a minute, just like the situation didn't involve him at all. Like there was no situation at all.
2) For my character the situation still took place, and I had to RP being with someone else in someone else's car, which is totally weird and makes no sence. It just totally ruins the RP, that ended with my friend's character being shot at.
While this sounds absolutely fine for some, to me it is absolutely clear that most rules are not perfect. They are in place to support that role play atmosphere, which is a very weak substance on its own. It requires much player dedication and admin enforcement to stay alive.
Last edited by
flchans on Thu Jan 21, 2016 5:34 pm, edited 3 times in total.