Revision: 12.1.9

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Davis
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Revision: 12.1.9

Post by Davis » Sun Sep 01, 2019 12:12 pm

Image

It's been a little while since we've released a major revision, with the last one being Revision: 12.1.0 in June, so I wanted to create this topic to serve as a development update and to detail the changes in the upcoming revision, with a post to follow shortly after r.e our priorities and what's next.

As I'm sure most of you saw, in one of the recent (smaller) revisions, we announced that we're now able to add Custom Object / Skins without a server restart. This is a significant change in terms of accelerating that workflow, and that process is much more streamlined now. This has its own topic, so I won't talk too much about it, but if you're interested in learning more about that, you can do so here.

Another significant change with regards to improving workflows, mapping can also be added/removed to the server without requiring a revision and/or server restart. We're hoping that both of these changes will empower us to be more creative and add mapping on the fly, as needed.

With both of these points in mind, we're interested in recruiting people to our Mapping and Modding Team, and you can find out more about that process at the links below.

Mapping Team Recruitment: Apply Now
Modding Team Recruitment: Apply Now

With that out of the way, the Alhambra replacement vote was concluded on Sunday, August 25th and the overwhelming majority voted in favour of the removal. We've been working hard with the mapping and modding team since then, to try and find a suitable replacement, and we think we have just that. The map that is set to replace Alhambra has a healthy mix of businesses, houses, garages and an additional apartment complex. We hope that this new map will bolster gang roleplay in the area, and supplement existing gang roleplay in Idlewood. I posted the screenshots of this on the thread in Verified Discussions discussing gang RP, but here's an idea of what to expect there following this revision:

Image

Without further ado, here's the changelog for 12.1.9:

Full Changelog:

Additions:
  • [+] Dynamic Uniform System so that skins can be added to factions without requiring a revision/restart
    [+] Dynamic Roadblock System so that roadblocks can be added to factions/companies without requiring a revision/restart
    [+] Drug Stores to streamline Faction Management Drug Distribution scheme (more to follow from FM)
    [+] New neighbourhood mapping at Alhambra following the vote in favor of removing it
    [+] 40mm Less Lethal Launcher for law enforcement factions
    [+] /forensics to place forensic-esque objects for the FBI
Changes:
  • [~] Improved property entrance streaming
    [~] You may only buy 3 PF weapons within a 24 hour window (excl. nightstick, armour & parachute)
    [~] Saved particles can now be placed down in interiors/worlds (see: opportunities for use in SACF, or other interiors)
    [~] SADCR now receive their $1,500 regardless of whether or not they're on duty
Fixes:
  • [/] Addressed an issue where spikes wouldn't work immediately after being placed down
    [/] Addressed an issue where some maps were causing vehicles/players to fall through
    [/] Addressed an issue where SADCR members could obtain the mechanic job
Removals:
  • [-] Alhambra Nightclub
    [-] Temporarily removing the Pershing Park while we investigate an issue with it streaming in correctly
We'll be releasing feature documentation for the bigger systems in the upcoming days, but we were eager to get this out over the weekend so that people can begin roleplaying in the new neighbourhood, and take advantage of any other changes that are relevant to them.

Thanks,
Davis
Last edited by Davis on Sun Sep 01, 2019 12:39 pm, edited 1 time in total.
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Cayl
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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by Cayl » Sun Sep 01, 2019 12:15 pm

Good stuff!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by DadoJ » Sun Sep 01, 2019 12:15 pm

Awesome stuff! Great job everyone involved!
Last edited by DadoJ on Sun Sep 01, 2019 12:17 pm, edited 1 time in total.

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by Kane » Sun Sep 01, 2019 12:15 pm

Great job from the mapping team!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by Ellie » Sun Sep 01, 2019 12:21 pm

Good job, Davis!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by Karelia » Sun Sep 01, 2019 12:24 pm

Very nice. Well done!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by danielswe » Sun Sep 01, 2019 12:24 pm

Really nice! Good job to the team!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by nickM » Sun Sep 01, 2019 12:25 pm

Great update. Well done!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by acrobat » Sun Sep 01, 2019 12:25 pm

Well done Dave and co.

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by stateofmind » Sun Sep 01, 2019 12:26 pm

Sweet!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by Blackpanda » Sun Sep 01, 2019 12:31 pm

Amazing! Keep up the good work!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by Wickie » Sun Sep 01, 2019 12:32 pm

[~] You may only buy 3 PF weapons within a 24 hour window (excl. nightstick, armour & parachute)

Finally, hopefully this removes PF Abuse and stops people mass stocking guns in morning then DMing like shit.

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by MatthewB » Sun Sep 01, 2019 12:34 pm

very good!

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Re: Revision: 12.1.9 [Server Locked Shortly]

Post by Kayayday » Sun Sep 01, 2019 12:37 pm

Good stuff as always.

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Re: Revision: 12.1.9

Post by Davis » Sun Sep 01, 2019 12:39 pm

Server's unlocked!
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