Using unrealistic skins is bug abusing
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Re: Using unrealistic skins is bug abusing
Good to see that this has been brought up.
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Re: Using unrealistic skins is bug abusing
I don't think that's a bug abuse, as it's not giving them an advantage. If anything, having the HD skins puts you at a bigger disadvantage, so you're not really bug abusing are you?Dastardly™ wrote:Daang.
That could be annoying for some people with those HD skins which are stupidly tall.
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Re: Using unrealistic skins is bug abusing
Not really, if your skin is shot in the head on my screen and your modded skin is taller then it could hit your skin in the chest on your screen.Paddy wrote:I don't think that's a bug abuse, as it's not giving them an advantage. If anything, having the HD skins puts you at a bigger disadvantage, so you're not really bug abusing are you?
Made this for anyone who doesn't understand.
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Re: Using unrealistic skins is bug abusing
Damn, this has kind of ruined a few things for me, but I'm not too mad, just a bit exasperated.
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Re: Using unrealistic skins is bug abusing
Is it allowed to /re to have your skin checked? I'm not sure if my skin fits good enough.
But it's very predictable. There's so many ways you can screw it up.
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Re: Using unrealistic skins is bug abusing
You're allowed to request an admin to try it out, but you're better off sending pictures of it to someone like me so they can focus on other aspects of admin duty.Volume wrote:Is it allowed to /re to have your skin checked? I'm not sure if my skin fits good enough.
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Re: Using unrealistic skins is bug abusing
Though this will be amazing, I doubt it'll ever be possible on SAMP, unless they invent some special thing that people insert their mods in on GTA instead of users game it be like some special server type thingPrinceOfThaWest wrote: For example, I am using a fat Ballas skin and have some random fat mod on it, to other players I'll be displayed as that mod instead of the usual default skin. Next dude who uses fat Ballas skin as well, but has some other mod installed on it will be displayed as that mod he has instead of usual fat Ballas skin as well. It will also provide skin variety in the game, plus there will be no more need for those /ame descriptions players are using most of the time.
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But yes, that is only the future and some sort of my own personal imagination. For now, we'll be careful with what we install into our games.
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Re: Using unrealistic skins is bug abusing
What would people suggest the best way for us to double check? I'm 99.9% sure none of my mods change my chars substantially but I've a little uneasy to risk a ban because my mod on gangrl3 is a half inch shorter then the default skin or something.
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Re: Using unrealistic skins is bug abusing
Have a friend try and shoot you in the head and limbs, then see if it registers. Do it in a house with /heal or on a movie server.
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Re: Using unrealistic skins is bug abusing
Not really. I don't know how everybody is getting so confused about this.Dr. Felix wrote:But... This is so minor....
Basically, the skinmods that will be disallowed will be midget skin mods (meaning the shooter has to shoot around shin/knee height to hit the other player, because a direct hit on the players body (torso for example) who's using the skinmod won't hit, as the skinmod makes them much smaller, therefore the hitbox is completely altered and on their screen the bullet will simply fly above them, despite it hitting them directly in the torso on your screen). That and altering a fat player such as Big Bear skinny as hell, rather than something which is similar/the same build as the original skin.
The majority of skin mods around are perfectly fine to use, because they're pretty much the exact same build as the original GTA SA skin they've modded over, only difference is a new face and/or clothing. That's not a problem, the problem is when you have a skin that's not the same, or even similar height/build as the original one which is technically abusing to avoid being hit.
I'm shit at explaining, but i'm sure you all know what's what now. Any regular skin mod such as PD/Swat/SD & the gang/mafia type modpacks you see released are perfectly fine.
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Re: Using unrealistic skins is bug abusing
I've always disliked when people use ultra-skinny skins and roleplay super fat. Surely, we can all imagine and whatnot, but it's kind of difficult to know their superficial attributes without them doing the occasional "/ame" upon approach.
I know it's not available, and I know it's not their fault, but the same goes for when people have white skins and "/ame" them being black. (Usually the DoCs do this, since there's no black skin for that profession)
I know it's not available, and I know it's not their fault, but the same goes for when people have white skins and "/ame" them being black. (Usually the DoCs do this, since there's no black skin for that profession)
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Re: Using unrealistic skins is bug abusing
I'm quite lucky really because all the mods I make are made to fit the skins they're made for, the only exception is the fat biker skin in the renegade modpack , but then I've made a default version too...thankfully.ENVY. wrote:sucks for Jord Drum
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Re: Using unrealistic skins is bug abusing
yeah i was gonna say because your char is fat and there aren't any good fat white guys :Pdrumj wrote:I'm quite lucky really because all the mods I make are made to fit the skins they're made for, the only exception is the fat biker skin in the renegade modpack , but then I've made a default version too...thankfully.ENVY. wrote:sucks for Jord Drum
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Re: Using unrealistic skins is bug abusing
Does this prevent you from setting the widescreen mode to 'on' in the options?
Because it makes everything wider and as a result, your skin appears smaller.
Because it makes everything wider and as a result, your skin appears smaller.
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