Damian wrote:If you want to grab someone, grab them. If you want to push them, just freaking push them. If you want to kick then just do it. And if you- you being the person on the other side of the RP wants to resist then just resist it in a /me. But at the same time remember you're on a roleplay server and the definition of powergaming. This whole successful and failure garbage needs to go.
In order to improve the quality of roleplay and open up doors for new possibilities of action, it is preferable that you, the player, avoid the following formula when performing an action on another character: "/me attempts to [action] (on) [name]. /do Success / Fail?" Why? Because it often influences players to simply reply "/do Fail." and limit possible outcomes.
Instead, if you for example want to hit somebody, use an emote along the lines of "/me launches a right hook in the direction of [name]'s jaw." This implies that the other person must either try to block it, dodge it and/or counter attack, either roleplay the effects of the punch. You must also not forget the rule about powergaming and avoid a finished action such as "/me breaks [name]'s jaw with his right hook, sending [name] on the ground."