Representing Faction:
Bellomo Crime Network
Faction Type:
Mafia
Suggestion: Faction Shut Down Revamped
Suggestion
This is a system that needs some serious overhaul. In particular the actual "shutting down" of an illegal faction. There is one inevitable end, the illegal faction loses and that's end of story. However, the means to how the faction gets taken down is really quite weak, a single raid arresting a handful of members? For that a faction would have to cease to exist. There should be an extension to lengths in which an Illegal faction (in particular Official) is "shut down". Something that extends beyond the casefile and initial investigation of the faction up to including the "raid". There is a vast array of RP possibilities that is simply being overlooked and blinded by the self-satisfaction granted to LEO's by saying "we shut down so and so".
What I am suggesting is a few subtle changes to how a faction is actually shut down, fully.
We all know it is very difficult RPing illegal given all the advantages to LEO's in their favor. Far more time and effort goes into the building, forming, recruiting and maintaining of an illegal faction over LEO's simply given that PD/SD will always be here no matter what. The fact that the
MONTHS of time and effort put into an illegal faction can all be taken away by a half-ass investigation and single raid is really quite discouraging. I will be honest, this suggestion is more geared towards the benefit of Official factions (which I am not a member of any). For the non-official illegal factions the current system could still be in play but for officials it should take a bit more as being an official faction the idea would be that they have an actual "foothold" within the city/state that wouldn't go away with a single raid. Despite members being locked up in jail for their crimes, the others would still be on the street representing the faction.
The Steps:
This suggestion adds layers to the extent to in which an illegal faction (in this case official) is shut down, fully.
PD/SD would conduct their investigation as usual and perform their raid once enough evidence is gathered for their case to lock up members for their crimes. HOWEVER PD/SD should have to perform at least
THREE successful raids on a faction before it is fully shut down. Upon each raid the faction would lose a perk. For example the lose of a drug/weapons factory for a period up to one month (never being in an official faction I don't know if officials can have both a drug/gun factory, if so then they would lose one for one month but the LEO's would have to locate it ICly). The arrested members would be given one weeks (7days/168hrs) worth of jail time. In that time those who were not arrested are able to continue RPing as usual. Those who are locked up serve their time (if they wish to) or they could cut a deal and rat out the faction or they could CK and not allowed to return to faction until the investigation is either over or is shut down. If a raid is conducted successful/unsuccessful the LEO's have to wait up to two months before performing another raid. In that time many things could happen which could lead to the factions end or it's continuation... due to the investigation and people being locked up members ICly could grow distraught; people could inform to the cops, tensions between members turning on themselves, power struggles or internal wars or the voluntary end of the faction by the leaders.
If a faction is shut down there should be a grace period for all illegal factions. Meaning if a faction is shut down no other raids/attempts can be made for a period of 2-4months (up for argument). Recently we witnessed three factions shut down in three months. The problem with that is if continual faction shut downs are allowed there will soon be no more official factions. We have lost three MC's who were official now that element has been eliminated and who knows when it will return. In the past four months there were twelve illegal factions, now there is five.
Now this has been a few rough ideas. Obviously some tinkering can be done but the general idea is clear. A few more raids required for a faction to be shut down rather than just one, the lose of a perk (if faction is official), extended RP for the members of the faction given people being locked up in jail and fewer members on the streets, new RP in prison. Perhaps we could even try and include actual trials and court cases to give more use of lawyers and judges outside of issuing warrants.
Food for thought.