[Guide] Realism & Role-play

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dzgapaan
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[Guide] Realism & Role-play

Post by dzgapaan » Fri Aug 01, 2014 1:33 pm

I - Realistic Character
II - Extortion
III - Robberies
IV - Assassinations
V - Kidnappings
VI - Role-playing around drugs
VII - Role-playing around guns
VIII - Casinos and Role-play atmosphere
IX - Nightclubs and Role-play atmosphere

Realistic Character
This guide is about realistic character development which is a very popular topic nowadays. Unfortunately we have a lot of characters who do not have any development. Today I'll try to generalize the meaning of character development and how we can have it.

Firstly, the way of thinking, feeling, and behaving is the main reference of Character. Secondly, adding more abilities, gaining something new and becoming better or worse can be counted as a development. So, what is the character development? In my opinion character development is the mission of creating character. You need to create Its history, appearance, mannerisms, feelings, emotions and so on. Do not forget that you need to develop these factors step by step and time to time.

On the other hand you may feel lazy for character development and say that it's not needed at all. Also you may find it funny to have a character with out realistic characterizations and development. Well, it's up to you and it's your right to have a robocharacter.

To sum up, it's your choice to have a realistic character development and it's your choice not too. Personally I believe that having a character development can create more fun. From my point of view having a realistic character with the development is not problematic. It seems to be very hard, but it's not impossible at all. You do not have to be talented and you do not need to be skilful visionary to create a realistic character. You are a human in real life and you have your own feelings, emotions, demands, manners, communication style, appearance , history and development. So, all you have to do is to portray a human in game with your character who has individual characterizations and development. Just use your imagination and everything will be fine.

***


In my opinion If you want to have a realistic character then you need to take in account the following factors: History, appearance, communication style, feelings, emotions, demands, mentality, costs, thoughts, abilities, weaknesses and behaviours.

1. History - Where does your character come from? What was your character's environment around him/her? What has your character passed through in his/her life? Has anything interesting happened that could effect on your character's path, decisions, psychology and so on? In short you have to create a background of your character.

2. Appearance - Appearance is an important part of character. How does he/she look like? Appearance does not have to be very beautiful at all times. I know that being gorgeous is cool,but you need to chose the capable appearance for your character. For example: If you are a gangbanger then you do not have to look like a Victoria's Secret model.

3. Communication style - Every character has its own communication style. How does your character talk? In my opinion through character's communication style you can explain his/her personality and inner world as well.

4. Feelings, emotions and demands - Feelings, emotions and demands are very important and needed for your character. I think that with out those factors your character will look like a robot. From my point of view they are very necessary for the realistic environment and character development.

5. Mentality and Costs - On earth we have 7 billion humans and each one has its own costs and mentality. So, you have to choose the needed mentality and costs for your character in order to leave the sense of realism.

6. Thoughts - What is your character's thoughts about general subjects? What kind of internal dialogue does your character have? We can't hear or read inner thoughts, but you can make them visible in his/her behaviors. Furthermore, do not forget that mentality and costs have main influence on thoughts.

7. Abilities and weaknesses - In real life we can't find a human who does not have his or her weaknesses and abilities. You need to use your imagination here. It is not hard to create abilities and weaknesses for your character. For example: My character has a fear of needles which can be counted as a weakness. We have a variety of weaknesses and it's up to you what you choose for your character. Same goes to abilities. Does not matter what you choose as abilities of your character as long as you do not break any server rules. You can give a talent to your character in singing, drawing, dancing, playing musical instruments, poetry, writing, sports, criminal activities, business, mathematics, physics, biology e.t.c.

8. Behaviour - What is behaviour? Behaviour is the range of actions and mannerisms. We do not need to explain this with scientific side, but psychological side. Your history, thoughts, abilities, weaknesses, feelings, emotions, demands, communication style, mentality, costs and even appearance must effect on your behaviours.


EXTORTION
What is Extortion? "Extortion is a criminal offense of obtaining money, property, or services from a person, entity, or institution, through coercion."

Extortion is a really huge and hard topic to discuss. Extortions aren't very successful on LS-RP, because 80 percent of extortion attempts end up with out success. I have a reason to say this and I'll try to generalize it.

In my opinion people use extra aggression when they try to extort someone. I have noticed that a lot of players start this process with some threats or killings. These kind of extortions end up with shoot outs which ruins the whole RP. Shoot outs automatically end your extortion attempt, because after shootings and killings there's no way to success in it. So, you may ask the following question: "Then what do I do? How can I do extortion if I do not use any force?" I'll answer on this that you need to think a bit and act cleverer. From my point of view "Give me money or die" is not an extortion and it's just a spark for the fuel to start a fire. Extortion is a long process with a lot of steps. Sequence of steps which start from peaceful ways and slowly develops into manifests of aggression if it becomes necessary.

Always try to be informed about the target before you try to extort him/her. Always have a reason ((Why do you extort? What do you need from your victim? Is your demand reasonable?)) and a "lever" in your hands. If you have a valid reason, then you have to start working on levers. If you have a lever, then you are ready for an extortion, because you have something in your hand that can force your victim to accept your offer. Always be respectful and friendly when you try to extort, try to be cleverer than your victim. Don’t forget that violence isn’t a key of the extortion and be aware that aggression must be used if there aren’t any other ways left. If the violence is needed, then make sure to start it from minor acts and slowly evolve it into serious offenses. Do not forget that if your victim dies, your extortion attempt will fail as well. Always try to think twice before you make a step: “One lawyer with a briefcase can steal more than a hundred men with guns”.

In short, extortion needs some time and effort. We are on RP server and we must try to act realistic. Also we have to realize that it's not like in real life and a lot of players will prefer to die once than letting someone to extort. That's why you need to show your victim some enjoyable role-play, because with that way you can interest your victim in your extortion RP. If you make him/her interested, means you will have successful extortion attempt and it will be enjoyable RP for both sides.


ROBBERIES
Lately there has been a lot of quarrels about robbers and about their style. So, I decided to write my thoughts about robberies in this section. I'll try my best to clearly state my opinion.

What is Robbery? "Robbery is the crime of taking or attempting to take something of value by force or threat of force or by putting the victim in fear." There are two main types of Robbery: 1) Armed robbery (involving uasge of a weapon) and 2) Aggravated robbery ( using something that appears to be a deadly weapon). On LS-RP we use both and there's nothing wrong. The main topic we have to discuss is about how we perform these robberies. Do we RP them correctly? Yes, we do, but some of us forget to take main details in account. Let's use Highway robberies (or "mugging" takes place outside or in a public place such as a sidewalk, street, or parking lot.) as an example, because they are most frequent on LS-RP.

Firstly, ask yourself the following question: Why does my character rob people in streets? Most likely people rob because their social condition is very low. So, they try to rob something valuable ( money, jewelry and some items )from another person to survive. So, before you go to rob someone you have to be sure that your character needs to do this. If you have a luxury car and expensive weapons ( M4, AK and MP5 ) then it means that your character does not need to rob people in streets. So, in this case you have to find something better for your character. Lets say that your character needs to rob people for living. Here I have the following suggestion for you: Try not to use large weapons, because it will take a lot of attention and most likely you will end up arrested or killed by police forces. There's nothing wrong to rob at public places, but in this case you have to choose the right time. It does not have to be a dark night, but try to have less witnesses around. In short, you need to choose the right time, location and weapon. Secondly, there is variety of opinions about using violence. In my opinion, using violence is acceptable, but in limits. I don't find it realistic when people shoot or stab their victim during robberies when it's not necessary at all. You can shoot or stab if your victim resists, but doing it for fun is pretty unrealistic, because with those actions you add more charges on you. Also, take in account that kidnapping to rob is very weird and unrealistic. Furthermore, make sure to cover your face and affiliations. If you do not cover them then it may divulge you after the robbery that most likely will make you a victim of the revenge.

On the other hand we are in game and we want to have fun. So, it can push you to the different opinion and put you against me. Also you may have luxury car, house and weapons and say that you like to RP robberies. Of course it's okay, because it's your RP and your character, but do not forget about character development. Otherwise I agree, we are in game and It can't be a real life.

To sum up, my opinion has its advantages and disadvantages. We have to realize that there's nothing free-error in this world. So, In spite of its disadvantages we are on RP server and we have to try to be realistic. From my point of view, If you start thinking only about shootings and violence, it will leave your victims displeased and it will raise the tension which can ruin your RP at the end. Being realistic does not mean to refuse fun. Use your imagination and fantasy, create enjoyable situation and have fun with the RP. Role-play correctly in your robbery situations and I am sure that this process will be fun for both sides.


ASSASSINATIONS
I do not expect that everyone will listen to me, but I hope at least few people will take my advice in account. I am going to talk about Assassinations which is very frequent on LS-RP. There are a lot of great factions who does Assassinations in a realistic manner, but I found a lot of examples of some lame Assassinations. I have to admit that there were some problems in my faction as well regarding this topic. So, now I'll try to state my opinion here and I hope it will be understandable for everyone.

What is Assassination? Assassination is the murder of a person by a surprise attack. There are a lot of reasons of assassinations and a lot of ways to perform them. However, the reason must be very serious, because we have a case about person's life. You have to realize that killing a human is a serious criminal offense and if you get arrested then you'll have to serve big time in the prison. If you do not have a valid reason to kill your victim then think about other punishments. As about ways to perform them, you have a really big choice here. You can use a firearm, baseball bat, knife, screwdriver, bomb e.t.c. It does not matter what you use. The main thing is to RP the situation correctly. You may ask now the following question: "What do you mean? How to RP it correctly?" Exactly this is our main topic today and I'll try to be detailed as much as it's possible.


Firstly, You have to take in account who you are killing. He/she can be a close person for your character or some stranger. Of course there will be difference in killing them, because your character will have to RP different emotions. Emotion, this is the one of the main elements of your character development. Always try to RP your emotions, because it will make your RP realistic. Secondly, pay attention to the item you use for the given assassination. In some situations you may find a firearm very useful or on the contrary. Next, you have to choose the right place. Assassinations happen everywhere, at public places or at some hidden areas. It depends on your situation, because in some cases you may choose public or hidden area. From my point of view hidden areas are better, because you have more opportunity for the role-play. Furthermore, always try to hide the body if you have a chance for it. In my knowledge there are several known ways to hide the body which are: Burning body, throwing body to crocodiles or to pigs and tossing body in the sea with some weights. Also there is one more way which consists of cutting hands, removing teeth (This method will make hard for police forces to find body's identity) and burring him like that. If you use one of these given ways then I am sure that you will have some enjoyable RP. Last, try not to perform crimes at areas where are CCTVs located. Also always try not to leave your finger prints, your hair and any item that may have your genetic sample on it. Believe me that police forces will check them, if they need it.

On the other hand we may think that these stuff are unnecessary on LS-RP. We can just send our victims in death screens and hide from the area. Well, there are not any rules against it and you are free to do so.

In short, from role-play point we have two ways to perform assassinations on LS-RP. First is the long process with a lot of steps and second one is very easy way. It's up to you which way you want to choose. As for me, I prefer to have a detailed RP. In my opinion if we RP assassinations in details then it will be interesting process for both sides and I am sure that it will create a lot of fun.


KIDNAPPINGS
Well, I am on this server since 2012 and I have seen a lot of kidnappings and my character has been victim of kidnappers as well. However, I don't like the current situation of kidnappings. Of course there are decent role-payers who kidnap people well and they don't need to listen me, but I hope unexperienced players will read this and state their opinions. I know that most of the players won't even take my words in account, but I hope that at least few role-players will maturely judge my thoughts about kidnappings. Today we won't talk a lot about process of kidnapping, because our main topic is reasoning.

What is kidnapping? "kidnapping is the taking away or transportation of a person against that person's will, usually to hold the person in false imprisonment, a confinement without legal authority".

Firstly, you can knock out your victim, tie his/her hands and legs, attach tape onto his/her mouth and put a black bag on his/her head. Then you can place him/her in the trunk and kidnap. Secondly, you can aim a gun at your victim and ask him/her to sit inside your car. In short, there are a lot of options and it's up to you how you are going to kidnap your victim.

On the other hand main part is a reasoning here. When you do a crime you must have a valid reason. In this case you need to ask yourself the following question: "Why do I need to kidnap this person?" Recently I have seen a lot of kidnappings during robberies. Do you really think that it's fine? I don't think that just because you want to take his wallet you need to kidnap him and beat him up. It's just additional charge on you if you get arrested. These kind of situations happen in real life, but it's very rare and it has a reason behind. From my point of view kidnapping people for to rob is just unrealistic. When you kidnap a person, you must have a good reason for it. For example, the reason can be extortion ((Extortion of victim's family or any desired target)). Also I have noticed that a lot of people use excessive force on their kidnapped victims. I understand that your kidnapped victim is your hostage, but you need to remember that he is source of your money and survival. If you accidentally kill your victim then you can be sure that you won't achieve desired result anymore and if cops find it out then you'll go in prison for a long time. If you fail your mission then it's up to you to leave your victim alive or dead. However, I'd leave my victim alive, because It is the best way to save yourself from additional charges. If you success then you should let your victim go, but you must be sure that he does not have any information about you. Furthermore, you can have unexpected scene. For example, you might fall in situations where you have to kidnap your victim to beat or kill him at hidden area. Well, I won't resume, because stating reasons of why kidnappings may occur will take us very far. I have just stated two reasons to make everything clear and to avoid further explanations.

In short, it's up to your imagination how you are going to kidnap, where you are going to take, how you are going to treat your victim. Just make sure that you have a valid reason for this. I hope you understand my point of view and realize the purpose of this guide. We are on RP server and we have to try giving a realistic face to our actions.


Role-playing around drugs
Drugs are very interesting and active topic which is often discussed on LS-RP forums. People argue a lot about drug system changes and its effects, but actually no one is interested in role-play opportunities that drugs can bring. I am not going to speak here about producing drugs, because I do not have good knowledge and also it can be easily found on google. Today I am going to speak about drug transportation & trade. Nowadays when I view screen shots of most factions all RP around drugs I see is "/me gives the pack to X" & "/me takes the pack". I understand that it's easier and faster way, but why not to expand your role-play? It will be interesting for you, it will bring RP for your members/friends and for the opposite faction/players who RP with your drugs. It may look confusing and hard for you to make a detailed RP with drugs, but it's not like that at all. It's very easy and enjoyable. I'll try to explain and elaborate more about this.

Firstly, before you start role-playing around drugs you need to take in account the amount of given drugs. If it's low amount of drugs then it's fine to make a fast RP, but if you role-play around high quantity then you'll be able to create huge role-play here. Secondly, nowadays LSPD/SASD OCVD is very active and I can assure you that they are always after you if you are known criminal organization. I had a faction for 5 months and I was often noticing people on roofs or black vans with in detectives who were just following me very slowly nearly everywhere. Actually, they don't arrest you if they catch you doing something wrong. They collect proofs until they don't get enough evidence to send you in prison for 900 + minutes. However, you can easily avoid getting busted in drug transportation/trade by lying them and it's easy to lie them. You need to use legal cover while transporting. In real life there are situations where people use meat to cover smell of drugs. Most likely fishes are used for drug transportation/trade, because police dogs can't smell drugs due the sharp smell of fishes. Besides the smell drugs are not visible for eyesight as well, because they are covered under layer of fishes or they are placed inside fishes. It does not have to be only fishes, because you can use cattle or pigs as well, but they don't have the sharp smell like fishes have. In short it's very optional. Nowadays, there is garbage company system which is widely used. However, it's not new for LSPD/SASD or for any other criminal organizations. To use trashmasters in drug transportation/trade is entertaining as well, but it's outdated and it should not be only the way to depend your criminal RP on. Furthermore, there is one more way which is used for Heroine. it's very interesting to RP around Heroine. As some of you are aware it's possible to boil Heroine. Boiled Heroine can be dried as well. Some of the drug dealers used to boil Heroine and then they were placing medical bandages in the liquid. In this situation heroine crystals stay on the bandage. After that they were drying these bandages and then they were packing them with decorated papers. As you see it's a great idea to hide your drugs and make them to look like legal products! Third, If you want to create this kind of RP then you need to register at least one company which will distribute/transport your stuff. This kind of company will help you to legally transport and distribute your (i)legal products to any (i)legal entities where you can hold a drug trade.

On the other hand this system always won't let you to avoid being busted. Of course, one day detectives will understand your trick and you'll appear in cuffs, but they will need some time for that. After getting busted or after noticing that detectives already know about your trick you should change the system. You can make new legal company and use new tricks to lie them. I can't really state all examples which can be used, because this guide will become very huge and people will feel lazy to read it. So, I hope you can use your fantasy to create more ideas on your own or just make a research.

To sump up this detailed system can bring a lot of RP to you and to people who RP around you. Do you imagine how many people you need to pack, hide & transport your drugs with this system? This system can make you and your people busy with some interesting RP. Also It will put obstacle in PD/SD’s way to arrest you while investigating. In short this RP can bring huge fun and interesting adventure for whole community!


Role-playing around guns
Well, I am going to speak about guns here. Guns are something that is very necessary on LS-RP and probably with out them there would not be any fun in SA-MP and generally in GTA SA. We use guns to have shoot outs, to assassinate, to rob and to threat each other. These are actions which happen everyday on LS-RP. However, not a lot of people have ever realized that there are much more role-play to do around guns. For example, I've never seen someone who role-plays cleaning his guns and so on. However, this is not our topic today. I am going to speak about packed weapons which is very popular nowadays.

Well, to have a weapon packed is the best way to keep your gun stored. Also it's a good thing to role-play around. I used to role-play around packed weapons like they were gun parts. Now imagine, how many things you can do around those gun parts. Let's imagine that you want to assemble your gun. All you need to know are names of gun parts and then you can start assembling them. You can create special rooms or hide outs for your "warehouse" where you will be able to assemble and store your weapons. You can role-play transporting guns to a warehouse and from a warehouse to your clients or other dealers. You can hire or use your faction members to assemble and transport your guns. In short it can create a lot of role-play for you and for people who role-play around you. Only one thing that can be hard here are names of gun parts. Unfortunately, there are various guns and all of them have their special parts. It can create a problem when you try to go in details, but at least you can study few common names of parts to use them in your role-play. Unfortunately, I can't post names of gun parts, because they are different for specific weapons. I know this guide may not sound very useful, but the meaning of this guide was to provide you with role-play ideas.


Casinos and Role-play atmosphere
Well, casinos and betting shops are very weak spot of this server. It's very hard to manage casino and probably most of us have never been in it. We know that casinos can earn well, but we forget that this business can bring a lot of fun RP. In this guide I'll try to explain few details of casino role-play that can create realistic atmosphere around us.

Firstly, casino needs several active positions in order to create realistic atmosphere. These positions are: Manager, Assistant Manager, Dealers, Guards, Bartenders & Hostesses (optional for betting shops). These positions are basic necessity in order to create realistic atmosphere. Whenever I enter casinos I see a Manager in a role of a dealer and sometimes there is not even a bartender at bar. Of course, it ruins all kind of realistic atmosphere and speaking about role-play is not even correct. However, sometimes there are all positions in actions, but they don't provide any RP. Everyone stands there, does sub-par RP, thinking only about their final payment. I think that this has to be changed and worked on. Casino owners pay colossal money to their workers, but they don't ask RP from them. I think every casino owner must demand RP from their workers. Fortunately, we have enough player quantity on LS-RP to make realistic openings. If one worker refuses to create role-play environment then nothing stops us to hire someone else. I'll try to state roles of all positions:

1. Manager/Assistant Manager - These people must have good knowledge about system. They must have decent role-play skills as well. Their role is to ensure that everything is going well in casino. They must walk around, check tables, check on players, check on their own employees. Also they must speak with visitors who have problems about something or someone and they must be always polite to everyone. In short they must do their best to keep the stable and pleasant condition during their opening.

2. Dealers - These people are probably the main part of casino role-play. They always have to be polite with players and they must communicate with them. They must wish good luck to players and so on. To be more exact dealers must help players to feel comfortable around the table. Furthermore, they must create role-play while dealing cards. There is nothing wrong in it and they can clearly create pleasant atmosphere with these simple actions. Also every dealer must have their identification tag on their clothes.

3. Guards - Guards are probably most polite creatures in Casino. They walk around the area and make sure that everything is fine. If they need to interact with players then they always start with polite ways. They speak with visitors in a purposeful and polite manner. They always make demands when they are in action, but they do it in a very calm manner so visitors don't feel offended at all. Sometimes they can ask visitors to stop playing and enjoy with drinks instead and sometimes they can ask them to leave the building. However, they remain polite and calm untill visitors remain calm which means that casino guards can be very aggressive as well. Remember that casino guards never create fuse in front of other people. They drag trouble makers and forcefully kick them out or they take them in some empty room and beat them up. However, casino guards can't make decisions on their own. They always operate under Owner's, Manager's or Assistant Manager's orders.

4. Bartenders - These people are necessary for the sack of realism. I have never seen a casino with out bartenders. Bartenders are needed to create comfortable environment for players. They create pleasant atmosphere and they can bring entertaining role-play to everyone around them. Bartenders have to be communicable and polite.

5. Hostesses ( Waiters/Waitresses) - A Hostess position is not mandatory, but it's used in real life. They just walk around the tables, provide players with drinks, sandwiches and cigars. They are not very necessary, but they clearly can create realistic and pleasant atmosphere in casinos.

Secondly, the next important part of casino atmosphere is the dress code of employees. I am tired to see dealers dressed like they hang around their neighborhood, guards with turned caps and colorful sunglasses, bartenders with face rags and fedoras. It really bothers me and I think it must bother others as well, because this irresponsibility ruins the whole role-play atmosphere for everyone. Third necessary part is the Casino-Box. Basically it's a place where people buy casino tokens and then play with it. If they win, they can sell their casino tokens and receive their money. It gives us opportunities to avoid all possible scams. In this situation dealers won't be able to scam. If they run with your money, it means they took your casino tokens which means that they can't use it as those stolen casino tokens will be labeled as abolished. If this scammer dealer refuses to pay you back then it means that he/she performs OOC scam and you can report him/her on forums which means that he/she will be asked to return stolen money and most likely will get ajailed for PG & OOC scam.

In short, this guide is filled with useful ideas and suggestions. I hope that some people will take this guide in account before opening a casino/betting shop.


Nightclubs and Role-play atmosphere
A nightclub is an entertainment spot which operates during late nights.These venues can give us decent role-play opportunities and they can create pleasant atmosphere on the server. Making a successful opening does not need a rocket science, but the correct management. I have to admit that some people make great nightclub openings. I remember Silhouette under Christopher Hamilton's leadership and Obsidian under Francis Maurer's ownership. I can say that these people used to create good role-play atmosphere on the server. Unfortunately, nowadays We don't have a lot of nightclubs and only few of them are portrayed realistically. So, today we are going to discuss nightclubs and their management.

From my point of view, first main thing that a nightclub owner/manager should do is to hire needful personnel. It's necessary to have required workers during openings. I think that a nightclub which opens with insufficient staff team spoils the role-play atmosphere on our server. In my opinion, every nightclub must have an active manager (A manager must have a good supervisory skills), guards ( Guards must wear uniforms and act professional. Their role is to ensure safety of visitors and staff during openings), bartenders ( Bartenders must pose decent communication skills. Also, they must have a good knowledge of drinks), hostesses ( Hostesses must walk around, collect orders and serve visitors. They must wear uniforms and act professional in every situation), and a DJ ( A DJ is the main figure and every nightclub must have one in order to keep players entertained). Well, in real life there are some openings where DJ is not hired, but those nightclubs open up every night and people can decide themselves, If they want to attend that kind of opening. On LS-RP we open our nightclubs once or twice in a week and we should try our best to make these openings organized and enjoyable.

Second important part is the safety. Basically, you need at least two bouncers at the door who will check ID's and frisk every guest. San Andreas has a high crime rate so it's important to frisk everyone who enters your nightclub. Guards need to make sure that visitors don't carry any weapons. Also, you can have metal detectors which will help your guards to perform their duties. These precautions are very necessary in order to avoid any possible shoot outs and stabbings during your openings. This will guarantee a safe and successful nightclub opening.

Third main thing is the dress code, but it depends on the nightclub. If your nightclub has high standards then the dress code (A.K.A "Face Control") is very important. In this case guards who stand at the door must check guests' appearance and clothes. This will help you to have a pleasant atmosphere in your nightclub.

Fourth interesting ring of nightclubs are events. They are very popular nowadays, but rarely portrayed realistically. Most of club owners give away 50k-100k for dancing and they call it an event. Unfortunately, this is very non-sense and clearly needs to be changed. Second unrealistic event goes to "free drinks" which is very ridiculous. In real life, nightclubs' profit comes from drinks and tickets. So, it's very unrealistic when you give away drinks for free, because It means that you bankrupt your own business. I think it's time to change this ideology and actually create a role-play around events. For example: You can make a live music event ( hire a music band or solo singer). Nowadays it's possible, because I have seen people who role-play around music industry. Why not to use these resources to improve role-play atmosphere around you? Also you can organize other events such as lotto, fashion show, exotic dance show and best couple competition. You just need to use your imagination and you'll manage to make things more enjoyable around you.


Last and also a considerable topic is about V.I.P rooms and their organizing. The V.I.P service has lost all meanings on LS-RP which mourns me a bit. Nightclub owners need to realize that V.I.P is the important part. V.I.P rooms should not be something where every guest can enter after paying five or ten thousand. I believe that V.I.P rooms should be only for special guests (governors, businessmen, PD/SD/FD/SADOC/DOJ higher ups and other authorities) who have purchased their V.I.P tickets. Unfortunately, our nightclub interiors do not have a lot of scripted V.I.P rooms and that's why we should not make them easily accessible for everyone. I think that every nightclub owner must create a role-play around V.I.P rooms and tickets. To sell V.I.P tickets and to serve V.I.P guests ( V.I.P guests get special treatment) is not very easy and it clearly needs some effort which simultaneously creates role-play situations. This system can clearly create an enjoyable role-play atmosphere in your nightclub.

In short, it's up to you if you want my suggestions implemented in your nightclub. I know that a lot of people won't even pay attention to this guide. However, I hope that at least two or three nightclub owners will take my advices in account and make a decent opening.
Last edited by dzgapaan on Tue Jun 27, 2017 2:56 pm, edited 108 times in total.

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Bloodseeker
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Re: [Guide] Realistic character

Post by Bloodseeker » Sun Aug 03, 2014 10:50 pm

perhaps you would like to add, greatest character developers are those that know the past of their character

after all, your future is written is in your past and shaped by your actions today.

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Jackpot
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Re: [Guide] Realistic character

Post by Jackpot » Mon Aug 04, 2014 9:14 pm

Reasoning should be very important when making character. I'll put mine as example, this time.
1. Joined swiss armed forces, because of conscription.
2. He liked military life and wanted to see combat, but he wouldn't have chance to see it because Switzerland is neutral, so he joined Foreign Legion.
3. He moved to Los Santos, because you can get fined and thrown into jail for joining foreign forces in Switzerland.

As you can see, there is reasoning behind every action. I made a story with reasoning for every action he did/does, and I am happily playing and developed this char from age of 24 to 36.

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Rakatonk
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Re: [Guide] Realistic character

Post by Rakatonk » Tue Aug 05, 2014 9:50 am

Not only reasoning.
Key actions and moments in your past alter your future.

Take my character (2 examples):
1. Born and raised in a MC -> brother gets her a chopper -> she becomes a lonesome rider / travels between the MCs
2. Was engaged to some guy -> gets raped from a stranger in LS -> Never dates any guys

It's like bloodseeker said:

Bloodseeker wrote:perhaps you would like to add, greatest character developers are those that know the past of their character

after all, your future is written is in your past and shaped by your actions today.


And I developed my character from 18 up to 24. :)

Great guide by the way!
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Ret. Lieutenant Jolie Cooper


Rank does not confer privilege or give power. It imposes responsibility.

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Jackpot
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Re: [Guide] Realistic character

Post by Jackpot » Tue Aug 05, 2014 10:23 am

Rakatonk wrote:Not only reasoning.
Key actions and moments in your past alter your future.

Take my character (2 examples):
1. Born and raised in a MC -> brother gets her a chopper -> she becomes a lonesome rider / travels between the MCs
2. Was engaged to some guy -> gets raped from a stranger in LS -> Never dates any guys

It's like bloodseeker said:

Bloodseeker wrote:perhaps you would like to add, greatest character developers are those that know the past of their character

after all, your future is written is in your past and shaped by your actions today.


And I developed my character from 18 up to 24. :)

Great guide by the way!


Obviously, like when all my char friends got killed in diopare coup, he got paranoid. With age, past haunts him and he gets even more paranoid and even his left hand trembles.

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dzgapaan
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Re: [Guide] Realistic character

Post by dzgapaan » Wed Aug 06, 2014 7:05 pm

Thank you, planning to post more stuff soon.

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Elvin_Do
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Re: [Guide] Realistic character

Post by Elvin_Do » Thu Aug 28, 2014 8:11 pm

Crap.

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dzgapaan
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Re: [Guide] Realistic character

Post by dzgapaan » Fri Aug 29, 2014 5:06 pm

Elvin_Do wrote:Crap.

Okay. :/

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Re: [Guide] Realistic character

Post by iCracka » Mon Sep 08, 2014 4:11 pm

Nice guide.

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dzgapaan
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Re: [Guide] Realistic character

Post by dzgapaan » Mon Sep 08, 2014 10:37 pm

Thank you!

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Re: [Guide] Realistic character

Post by dzgapaan » Wed Sep 24, 2014 2:08 pm

Updated!

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Prophet Smokey
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Re: [Guide] Realistic character

Post by Prophet Smokey » Wed Sep 24, 2014 2:10 pm

Great guide man.

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dzgapaan
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Re: [Guide] Realistic character

Post by dzgapaan » Wed Sep 24, 2014 2:14 pm

Smokey G wrote:Great guide man.


Thank you!

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Nick_Cyber
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Re: [Guide] Realistic character

Post by Nick_Cyber » Sat Oct 04, 2014 7:28 pm

Impressive.
Spoiler: show
Nick Ramos - Dead -
David Battaglia - Dead -
Luca Bendeliani - Alive - New York.
Thomas Ross - Alive - Los Santos
Lucky

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dzgapaan
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Re: [Guide] Realistic character

Post by dzgapaan » Sat Oct 04, 2014 7:31 pm

Nick_Cyber wrote:Impressive.


And thank you again! You'll need this in your future plans of joining faction. If you know what I mean :D

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