[GUIDE] Roleplaying and Understand a Vehicle Collision

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v-dubmasta
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[GUIDE] Roleplaying and Understand a Vehicle Collision

Post by v-dubmasta » Sat Jun 25, 2011 6:08 am

Hello LS-RP. It has been brought to my attention that most of you do not know how to role-play an automobile collision properly. I'm here to teach you guys the basics of automobile collisions.

CAR
Cars are divided into three sections. Unless a SUV or wagon(no rear clip).
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CRUMPLE ZONES

Rear-impact

A rear-impact car accident can be anything from a light "fender-bender" to a complete total of both vehicles. These accidents can happen when one car hits the car in front of it from behind. Usually, the case is that the first car does not brake in time to avoid hitting the second car. Insurance policies usually always put blame on the car who rear-ends another car for factors of driving distance and break-time.


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Rear ending a car is crashing into the back of another car(rear clip). Many times the person in front applies the brakes violently and the car in back does not have enough time to react. Most of the time the car in the back recieves most of the damage/injuries and the car in the front usually can drive/walk away unless something mechanical is affected. Such as the rear axle, rear differential (if the car is rwd or awd).

Side impact.

A side-impact accident includes any accident where one car hits the side of another, whether by merging into another vehicle's lane, "t-boning" the vehicle by running a stop-sign or just skidding out of control and hitting the side of a car at an angle. A side-impact accident could also involve one car hitting a fire-hydrant on the side.


SIDE SWIPE.

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Most of the time side swipes are minor car accidents. Many of them happen when faggots try to squeeze in between lanes or people just miscalculate and swipe the side of another car with theirs. Most of the time injuries are minor to none. Cars are almost never immobilized unless the wheel is hit causing the axle/tie rods/everything else attached to the wheel to bend or snap. Then, will the car be unable to move.

T-BONE.

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T-bones are most of the time caused by people running read lights or stop signs. When the front of the car meets with the side of a car. If at high speed, these can cause series damage/injury. Arm, neck, back, head, and legs if the person was traveling at a high speed. The t-boned car's frame/body can be bent causing things to break/bend, immobilizing the car. T-boned car will also most likely be immobilized, receiving all the damage to the doghouse.

Head on.

A head-on collision is when one vehicle front hits another vehicle front or a stationary object. This is not only common in cars, but also trains on a one-track lane. With cars, this happens when one vehicle enters a lane on the opposite side of the street. This is most common at night when drivers fall asleep, but happens any time because of interferences or drunk driving. This can also happen when a car enters a freeway, driveway or one-way street from the wrong direction.


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Head on collisions is when two cars hit each other dead head to head. Head on head collisions have much force and can cause cars to crumple. Cars are meant to absorb the energy and direct it around you. Which is why you see in the picture the rood crumpled, door frame, and other parts around the greenhouse. Older cars did not have crumple zones therefore if you're role-playing driving an older car you would most likely be dead in a head to head high speed collision.

AIRBAGS & SEATBELTS
Many people believe airbags are MEANT to hit you in your face. Airbags pop out with a tremendous amount of force that can kill any human if hit in the right place. Your head is NOT meant to hit the airbag if you are wearing your seatbelt. Seatbelts usually lock into place when brakes are applied or when the car is hit hard enough. If your head hits the airbag it means something went completely wrong with the seatbelts or you just didn't bother wearing them. To avoid all of that, ROLE-PLAY PUTTING ON YOUR SEATBELTS.

Hopefully this'll give you guys a better understanding on car collisions and how cars respond. And a more realistic thought so when you do crash IG, you'll know better.

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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Highwire » Sat Jun 25, 2011 6:16 am

Very good guide, v-dubmasta.
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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Aero » Sat Jun 25, 2011 9:22 am

stickied!!!!!!
AWESOME JOB!!

:D :D :D :D

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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Remo_Eraclide » Mon Jun 27, 2011 12:18 pm

V-Dubmasta done it once again :D Good guide, i'll definitely use this.

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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Andre C » Thu Jun 30, 2011 6:41 pm

I think I love you. (nohomo)

Great guide tho', I use the same mechanics when I do traffic reports... Or when I try to.
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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Korky » Thu Jun 30, 2011 11:13 pm

Couple of crashtests videos alongside and it's gonna be 100% neat neat neat.
zoee campbell

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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by JA-Harris » Sun Dec 18, 2011 1:21 am

More people need to read and actually do this IG, it would make a lot more RP scenes for the FD which are fun for the FD and civilians.
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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Jenny » Sun Dec 18, 2011 1:35 am

Agree, more people should RP crashes, would create a lot more RP on the server.
Always stand up tall and don't back down without a fight. However always remember that saying you're fed up of a fight and giving up on it doesn't make you weak - it makes you stronger for sticking by what you know is right.

Always show respect and remember that it's earned. You can't force it.

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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Aaron. » Wed Feb 01, 2012 2:32 am

GREAT WORK, I think people should be punished for avoiding the RP of a car crash.
Everytime I drive, someone crashes into me and does /b I'm in a rush.
Right, so, it's me just driving along in my car and then someone crashes into me, I do:
/me smashes his forehead of the dashboard due to the force of the vehicle. etc
/s Wrong side of the road, prick!
This is what I get back.
/b I need to go.

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TheGhostAssassiN
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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by TheGhostAssassiN » Wed Feb 01, 2012 9:42 am

Thanks that was really helpful.
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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Vortex » Thu Feb 02, 2012 10:40 am

Good job, the pictures are really useful and this guy helped me a lot!

Insertnamehere
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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Insertnamehere » Sat Feb 25, 2012 8:07 pm

Helpful guide, this would surely give others a good idea on how to RP car crashes. Good job!

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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Avatar™ » Tue Jan 14, 2014 12:58 am

Thanks, helpful :)
Please wait...

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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Avatar™ » Tue Jan 14, 2014 1:04 am

I think the majority of the time it's not that people just don't want to RP a crash, it also links with the costs afterwards.

Example - I was trucking earlier just for some quick cash and a police pursuit was going on, I turned around a corner and was hit head on with a Bobcat when I was in my Yosemite, I was the victim of the crash and decided to RP through it. However this lead to me firstly paying for a tow back (2.5k) to my parking spot as I thought that it was at the ambulance stations (when it was at the impound lot), therefore I needed to visit the impound lot, costing me an additional 2.5k and finally getting my parking spot again.

I RP getting Hospitalised therefore lead me to leaving my vehicle in the road as I had no way capable of driving away from the incident.

Total cost: $7500
Towing: $2500
Impound lot: $2500
Parking spot: $2500

For there to be more RP crashes I think this firstly should be sorted out, as it definitely doesn't make me 'want' to RP crashes anymore.
Please wait...

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Amil Katerino
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Re: ROLEPLAYING AND UNDERSTANDING A CAR COLLISION

Post by Amil Katerino » Sat Sep 27, 2014 8:54 am

Very very helpful!
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