Tekkit
- Goombah
- Wannabe Don
- Posts: 1466
- Joined: Fri Dec 04, 2009 2:28 pm
- Ingame name: NO COCAINE IN MAH BRAIN.
- Location: The Netherlands.
Re: Tekkit
I've got a Tekkit server which will be open to the public in a couple of weeks untill we have finished our spawn buildings etc. We disabled nano/quantum armour because they are overpowered. We also will disable most of EE and the server will focus on the steampunk theme.
set a fire to a big cross.
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- Wannabe Don
- Posts: 2529
- Joined: Sun Mar 07, 2010 11:45 pm
- Goombah
- Wannabe Don
- Posts: 1466
- Joined: Fri Dec 04, 2009 2:28 pm
- Ingame name: NO COCAINE IN MAH BRAIN.
- Location: The Netherlands.
Re: Tekkit
The alchemical chest will be enabled, but the collectors and relays not. Also the red matter and dark matter tools are overpowered and should effect griefing ( catalystic lens, destruction catalyst ) and PVP. Only the swinwolf's ring will be enabled, but we want to place the players in front of a choice. Do I want free flying with the cost of using all of my redstone or use my jetpack which is a one time resources cost and only needs electricity.
set a fire to a big cross.
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- Wannabe Don
- Posts: 2529
- Joined: Sun Mar 07, 2010 11:45 pm
Re: Tekkit
But the D/R Matter also takes a lot to make, it's basically endgame stuff. And personally, I can't live without an energy condenser.
- Goombah
- Wannabe Don
- Posts: 1466
- Joined: Fri Dec 04, 2009 2:28 pm
- Ingame name: NO COCAINE IN MAH BRAIN.
- Location: The Netherlands.
Re: Tekkit
I'm able to create a fully upgraded Mk3 condenser in one day. It's too easy to make in my eyes and the server owner. We allow the alchemical chest, but you'll need to find a different source of EMC to reproduce items. We give our players a different option, use the mass fabricator and recyclers, which are much harder to create because you need a big power source to keep it going.
set a fire to a big cross.
- Hurricane
- Retired Administrator
- Posts: 4821
- Joined: Sun Mar 30, 2008 12:57 pm
- Location: Caledonia
Re: Tekkit
Stacked up 6 nukes and aww gawd my game crashed. Logged back in and the best hole I've seen in my life.
- Cores
- Spam Machine
- Posts: 6245
- Joined: Sun Oct 12, 2008 11:40 am
- Location: Europe, Estonia
Re: Tekkit
Hurricane wrote:Stacked up 6 nukes and aww gawd my game crashed. Logged back in and the best hole I've seen in my life.
Nova Cataclysm da faak
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- Wannabe Don
- Posts: 2529
- Joined: Sun Mar 07, 2010 11:45 pm
Re: Tekkit
Hurricane wrote:Stacked up 6 nukes and aww gawd my game crashed. Logged back in and the best hole I've seen in my life.
I was playing Technic back in like july for the first time and in the middle of it, the launcher updated. I logged in to see all my technic related stuff disappeared. I decided to just nuke the shit out of it and start a new world. I didn't know much about nukes yet so I spawned 64 and planted like 10 all around my base which was maybe 30 tiles wide and long so yeah. Same thing happened.
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- Wannabe Don
- Posts: 2529
- Joined: Sun Mar 07, 2010 11:45 pm
Re: Tekkit
Bump - looking for a cool Tekkit server.
- Ashley
- Retired Administrator
- Posts: 11431
- Joined: Tue Jun 08, 2010 3:40 pm
Re: Tekkit
Goombah wrote:I'm able to create a fully upgraded Mk3 condenser in one day. It's too easy to make in my eyes and the server owner. We allow the alchemical chest, but you'll need to find a different source of EMC to reproduce items. We give our players a different option, use the mass fabricator and recyclers, which are much harder to create because you need a big power source to keep it going.
Transmutation tablet allowed? I see no reason why it shouldn't.
Also, same as Mightydong. Looking for a Tekkit server to showcase my amazing skills using Krille's account.
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