Table of contents
__ 1.1 System Information
__ 1.2 Commands
__ 1.3 Vehicle Save Details
__ 1.4 Vehicle Security
2. The Dealership
__ 2.1 Buying a vehicle
__ 2.2 Vehicle upgrading
__ 2.3 Battery & Engine
__ 2.4 Vehicle Prices
|- The vehicle system is diverse. Its best known feature is a private vehicle system which allows each player to own vehicles and spawn them, these vehicles do not appear upon login. Only the owner is able to spawn them. There are also public and faction vehicles. |
* Each owner can only spawn up to one(1) vehicle.
* Only owners can despawn their vehicles, remote despawn is not available.
* Each player can own up to ten(10) vehicles.
* Each faction can have up to 130 for their faction. Maximum vehicles for factions can be modified by lead admins.
There are 3 vehicle types now on the server: Public, Private and Faction
1.3 Vehicle Save Details
1.4 Vehicle Security
2. The Dealership
2.1. Buying a vehicle
|The information is presented in text on-screen instead of the game chat.|
Each dealership has a configured point. There are four in total; two for land vehicles, one for air vehicles and one for marine vehicles.
Grotti & Commerce Dealership:
Each category displays the vehicle pictures (stock models) and prices.
When you click on the vehicle model you want, the process will continue to the physical preview. The physical preview allows you to see the vehicle and it will create a dialog for you to understand how the vehicle works, which fuel it runs on and its capacity and its overall price.
The price is the total cost of the vehicle, modifications and whether you include a lock, alarm, immobilizer, colors and XMR.
For example we choose vehicle X which costs $100,000 and we want to add: Alarm level 4, Immobiliser level 4, custom color and XMR.
When you're ready to buy the vehicle, you will be shown the following:
If you hit ESC to purchase your vehicle, you will be given the option to confirm or deny the purchase at its final stage. Hitting ESC again cancels the purchase. Proceeding through the dialog will eventually finish the process and turn the vehicle over to you.
|2.2 Vehicle Upgrade|
(/v)ehicle upgrade will bring up:
And you're able to choose the upgrade you would like.
A vehicle begins with a stock lock (level 1).
When you write the end with the yes, it will start to upgrade your lock:
When the operation finishes, it will notify you:
An alarm is a common feature in vehicles in LS:RP due to its usefulness in protecting your vehicle. Each upgrade adds new features (while retaining the previous level's features).
When you write the end with the yes, it will start to upgrade your alarm:
When the operation ends, it will notify you with the alarm upgrade:
An immobilizer effects the amount of time it takes to attempt to hot wire a vehicle.
When you write the command with the yes at the end, it will start to upgrade your immobilizer:
When the operation finishes, it will notify you with the immobilizer upgrade
Vehicle health varies from model to model (bikes tend to have less for example).
Armor is available up to a maximum of an additional 250.0 hit points on a vehicle. Also visible damage will not show until the amount of armor added is depleted. Engine life deterioration still only affects the vehicle's base health.
When you add "yes" to the end:
Once this has finished, you will be notified:
Insurance comes in 3 levels. Each level offers differing coverage and is permanent (upgrades to insurance are also permanent).
Upon payment, you'll receive a notification that you've paid your insurance price.
2.3 Battery & Engine
|Battery and Engine serve as a life span of a vehicle. Both decrease at 0.01 for every couple of minutes the engine is running.. The total estimated life span of an engine is 69 days (real time). The battery decreases upon explosion or other types of serious damage.|
• Vehicle health is more then 650
Under 650 you are likely to encounter problems with the engine.
If replaced, both engine and battery will replenish to 100.0.
2.4 Vehicle Prices
Credits for .hack and Astrocat for the original manual. Ribsey for revising the manual. Justus for the FAQ.