Vehicle System & Dealership Guide

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Vehicle System & Dealership Guide

Postby LS-RP on Wed Jul 27, 2016 10:59 am

Vehicle System Guide

Table of contents


1. Introduction
__ 1.1 System Information
__ 1.2 Commands
__ 1.3 Vehicle Save Details
__ 1.4 Vehicle Security
2. The Dealership
__ 2.1 Buying a vehicle
__ 2.2 Vehicle upgrading
__ 2.3 Battery & Engine
__ 2.4 Vehicle Prices




1. Introduction




1. System Information

- The vehicle system is diverse. Its best known feature is a private vehicle system which allows each player to own vehicles and spawn them, these vehicles do not appear upon login. Only the owner is able to spawn them. There are also public and faction vehicles.

* Each owner can only spawn up to one(1) vehicle.
* Only owners can despawn their vehicles, remote despawn is not available.
* Each player can own up to ten(10) vehicles.
* Each faction can have up to 130 for their faction. Maximum vehicles for factions can be modified by lead admins.

There are 3 vehicle types now on the server: Public, Private and Faction

  • Public vehicles are rentable vehicles (such as Greenwoods and Bobcats around the airport).

  • Private vehicles are vehicles owned by a single player, therefore only they may spawn it, park it, upgrade it and perform other commands available for private vehicles.

  • Faction vehicles are vehicles owned by a specific faction. For example the LSPD own all LSPD cruisers and vehicles (including unmarked patrol cars and undercover vehicles). On the other side of the law we have vehicles used by illegal factions (vans such as Burrito a common example).






1.2 Commands
    This sections covers all of the available commands that are for vehicle usage,this section does not include the Grand Theft Auto system which is used to steal vehicles. Each command is accompanied by a picture to depict it in use.

- (/v)ehicle
    This is the vehicle command,it is used together with a parameter.
    When doing this command without any parameter given it will display all available actions like so:
    Image

- (/v)ehicle list
    By using the parameter "list", this will display all vehicles available on your account. If you do not own any vehicles, it will notify you with a simple chat message. You're able to cycle through the menu to see all your vehicles (if you have more then six vehicles). Any vehicle that is near you will be marked inGREEN, by clicking on a vehicle it will spawn at its parking spot. Here is an example of the clickable menu that will open if you have any vehicles:
    Image

- (/v)ehicle get
    By using the parameter "get" you can retrieve an owned vehicle. You can also add another parameter - a vehicle ID from the list. Add the vehicle ID from your list (for example your Towtruck is one(1) so you will add one after the "get" parameter (/vehicle get 1) and it will spawn my towtruck)). This differs from /v list by allowing you to enter one command and have the vehicle spawn immediately.

- (/v)ehicle park
    By using the parameter "park", this would 'park' your vehicle (despawn it). This means it will not be visible until you spawn it again. This is available only at the vehicle's parking space, where you've defined it.

- (/v)ehicle buypark
    By using the parameter "buypark" you can define the parking space for your vehicle. If you set your parking space near a house that you own then you will not be charged the usual $2,500.

    NOTE: Your vehicle's parking space is automatically changed to the impound lot if your vehicle is impounded by a public impounder.

- (/v)ehicle sell
    By using the parameter "sell" you can offer your vehicle to a player. After you send the request, the player you're trying to sell to would receive a dialog asking if they want to buy your vehicle for a price that you've chosen. The second player is able to accept by pressing Y on his keyboard on N on his keyboard to decline. The seller receives the full amount offered and the buyer loses the full amount and receives the vehicle.

- (/v)ehicle register
    By using the parameter "register" you can attempt to register your vehicle. This may only be done at a dealership in the presence of a mechanic.. If you're a silver or gold donator, you're able to choose a unique plate up to seven (7) symbols, numbers or letters but not including any special symbols. To create a unique plate, enter the unique plate of your choice as a parameter after the register parameter.

- (/v)ehicle unregister
    By using the parameter "unregister" you can unregister your vehicle. This action is only available at the blackmarket. Doing this renders your vehicle without a license plate (which is illegal according to the San Andreas Penal Code).

- (/v)ehicle buy
    By using the parameter "buy" you will be shown a vehicle listing at a dealership.

- (/v)ehicle upgrade
    By using the parameter "upgrade" at a dealership you are shown the upgrade process. You may upgrade your insurance plan, lock, immobilizer, alarm, engine, battery or vehicle armor. You may or may not need a mechanic nearby, it differs.

- (/v)ehicle stats
    By using the parameter "stats" your vehicle statistics and details are displayed. This command must be entered whilst inside your vehicle.

      Life Span:
      • Engine/Battery life - decreases when the vehicle is damaged and health of the vehicle is under 694.0, it decreases while you drive by a very slow speed, it'll take around 70 days (in total hours of 1,680) to reach its final state.
      • Miles Driven - shows how many miles the vehicle has been driven.
      Security:
      Misc:
      • Primary Color/Secondary Color - your vehicle colors, handy when you need to see the hex IDs for your vehicle's paint job.
      • License plate - displays the license plate the vehicle is/should be registered with.
      • Armor - Displays the armour present on the vehicle. Armor protects the vehicle from an additional 250 points of damage.
      Image

- (/v)ehicle tow
    By using the parameter "tow" you can tow your vehicle back to its parking (spawn) point. This may only be done if the vehicle is spawned and occupied. The service costs $2,000 and dialog is displayed on the vehicle during the process.
    Image

- (/v)ehicle duplicatekey
    By using the parameter "duplicatekey" you can give a set of keys to a player (specificed by entering an ID as the final parameter). This costs $750 and the player will keep the keys until they log out.

- (/v)ehicle scrap
    By using the parameter "scrap" you will scrap your vehicle permanently. You will only receive half of the dealership price of the vehicle, regardless of its modifications.

- (/v)ehicle faction
    By using the parameter "faction" this will assign the vehicle to the faction you're a leader of. This command is only available to official faction leaders.

- (/v)ehicle lights
    By using the parameter "lights" you can switch your vehicle's lights on or off. Note that your lights will automatically switch on from 8PM onwards servertime and that the toggle from this command is reset if you leave it.

- (/v)ehicle lock or /lock
    By using the parameter "lock" you can lock or unlock your vehicle. This can be done from inside the vehicle or near it.

- /trunk
    By using this command, you will be able to open or close your trunk when standing near the trunk or inside the vehicle. You're able to do this only when the vehicle's engine is on.

- /hood
    By using this command, you'll be able to open or close your hood when standing near the hood or inside the vehicle. You're able to do this only when the vehicle's engine is on.

- /engine
    By using this command, you'll be able to turn on or off your engine inside the vehicle. You're able to do this only when the vehicle is yours, if not you'll need to hotwire it.

- /vehiclefines
    By using this command, you'll be able to see all of your fines that are in the vehicle you're currently in.

- /carmenu
    By using this command, you'll be able to enter the Wang Cars modification center that is located in Rodeo to modify your vehicle with any miscellaneous such as bodykits, XMR, wheels and hydraulics. This also works at Loco Low .Co in Playa Del Seville/Willowfield.





1.3 Vehicle Save Details
    This section covers anything that is able to be saved when you despawn or spawn your vehicle or when you quit while leaving it spawned.

  • Lock level (0-5)
  • Alarm level (0-4)
  • Immobiliser level (0-4)
  • Insurance level (0-3)
  • Vehicle parking space
  • Colors
  • Tickets
  • Fuel
  • Plates
  • Vehicle armour
  • Modifications
  • Drug packages
  • Weapon packages
  • Weapons
  • Tires data
  • Battey life
  • Engine life






1.4 Vehicle Security
    This section covers vehicle security, how it helps you and how it works. All information stated here is valid as of the current version of LS:RP in April 2016. Information was taken directly from the author of the vehicle system (DamianC).


With the new breaching methods, there are two possible ways to gain access to a vehicle. One by prying the door off the vehicle with a toolkit or by smashing the door and cracking it open with melee attacks. To hinder would-be thieves, many options are available to upgrade the security of your vehicle.


Locks are there to protect the privacy of your vehicle, different type of locks have differing levels of protection towards your vehicle.

>> Lock(s) and effects
    ^ Stock Level Security:
      + 250 second wait time protection against prying method.
    ^ Second Level Security:
      + 500 second wait time protection against prying method.
      + Improved armor, providing more protection from physical breaching.(Fist & melee)

    ^ Third Level Security:
      + 750 second wait time protection against prying method.
      + Special armor, x2 defense against melee breaching.

    ^ Fourth Level Security:
      + 1,000 second wait time protection against prying method.
      + Special armor, x3 against melee breaching.
      + Special armor better defense against physical attack breaching. (Fist)

    ^ Fifth Level Security:
      + 1,250 second wait time protection against prying method.
      + Special armor, blocks all types of physical Breaching.


The immobiliser serves to make a potential thief's task tricker by layering complication in their attempts at hotwiring a vehicle.

>> Immobiliser(s) and effects
    ›>› Stock Level Immobiliser - 125 second limit while hotwiring.
    ›>› Second Level Immobiliser - 100 second limit while hotwiring.
    ›>› Third Level Immobiliser - 75 second limit while hotwiring.
    ›>› Fourth Level Immobiliser - 50 second limit while hotwiring.
    ›>› Fifth Level Immobiliser - 25 second limit while hotwiring.


Any alarm abov the default (level 0) will produce a sound.

>> Alarm(s) and effects

    ^ Stock Level Security:
      + Loud vehicle alarm

    ^ Second Level Security:
      + Loud vehicle alarm
      + Vehicle alerts its owner of a possible breach.

    ^ Third Level Security:
      + Loud vehicle alarm
      + Vehicle alerts its owner of a possible breach.
      + Vehicle alerts the local police department of a possible breach.

    ^ Fourth Level Security:
      + Loud Vehicle Alarm.
      + Vehicle alerts its owner of a possible breach.
      + Vehicle alerts the local police department of a possible breach.
      + Vehicle blip will appear on the radar.





2. The Dealership

2.1. Buying a vehicle
    This section covers the process purchasing a vehicle.

The information is presented in text on-screen instead of the game chat.
Each dealership has a configured point. There are four in total; two for land vehicles, one for air vehicles and one for marine vehicles.

Grotti & Commerce Dealership:
    Regular dealerships sell vehicles listed under the following categories:
      + Bikes
      + Convertibles
      + Industrial
      + Lowriders
      + Offroad
      + Saloons
      + Sports Vehicles
      + Public Service
      + Public Service Law
      + Station Wagons
      + Unique

    Certain vehicles require certain permissions (such as emergency vehicles and donator exclusive vehicles such as the BMX and ZR-350) and usually serve as private vehicles to their respective faction leaders.

    Santa Maria Beach Lighthouse Dealership - Sells boats. The Predator is exclusive to law enforcement agencies and the fire department only.

    Los Santos International Airport Dealership - Sells you aircraft (requires a unique flying licence available near the airport spawn).

Once you've chosen the right dealership and the right category, you will have a list of vehicles that fit the current category.
Each category displays the vehicle pictures (stock models) and prices.

When you click on the vehicle model you want, the process will continue to the physical preview. The physical preview allows you to see the vehicle and it will create a dialog for you to understand how the vehicle works, which fuel it runs on and its capacity and its overall price.

The price is the total cost of the vehicle, modifications and whether you include a lock, alarm, immobilizer, colors and XMR.

For example we choose vehicle X which costs $100,000 and we want to add: Alarm level 4, Immobiliser level 4, custom color and XMR.

Image
Image
Image
Image

When you're ready to buy the vehicle, you will be shown the following:
Image

If you hit ESC to purchase your vehicle, you will be given the option to confirm or deny the purchase at its final stage. Hitting ESC again cancels the purchase. Proceeding through the dialog will eventually finish the process and turn the vehicle over to you.
Image






2.2 Vehicle Upgrade

    This section covers the process of upgrading features on a personal vehicle.


  • Lock
  • Alarm
  • Immobiliser
  • Armour
  • Insurance
  • Battery
  • Engine
The main change is that all of the additional items for the vehicle are now inside the upgrade category inside the
command list.

(/v)ehicle upgrade will bring up:
Image
And you're able to choose the upgrade you would like.

A vehicle begins with a stock lock (level 1).
Image
Image

When you write the end with the yes, it will start to upgrade your lock:
Image

When the operation finishes, it will notify you:
Image

An alarm is a common feature in vehicles in LS:RP due to its usefulness in protecting your vehicle. Each upgrade adds new features (while retaining the previous level's features).
Image

When you write the end with the yes, it will start to upgrade your alarm:
Image

When the operation ends, it will notify you with the alarm upgrade:
Image

An immobilizer effects the amount of time it takes to attempt to hot wire a vehicle.
Image
Image

When you write the command with the yes at the end, it will start to upgrade your immobilizer:
Image

When the operation finishes, it will notify you with the immobilizer upgrade
Image


Vehicle health varies from model to model (bikes tend to have less for example).

Armor is available up to a maximum of an additional 250.0 hit points on a vehicle. Also visible damage will not show until the amount of armor added is depleted. Engine life deterioration still only affects the vehicle's base health.

Image
Image

When you add "yes" to the end:
Image

Once this has finished, you will be notified:
Image
Image

Insurance comes in 3 levels. Each level offers differing coverage and is permanent (upgrades to insurance are also permanent).

    First Level Insurance Coverage
      Vehicle will always respawn with its max health.
    Second Level Insurance Coverage
      Vehicle will always respawn with its max health.
      Protection against cosmetic vehicle damage. Vehicle will re-spawn good as new.
    Third Level Insurance Coverage
      Vehicle will always respawn with its max health.
      Protection against cosmetic damage. Vehicle will re-spawn good as new.
      Vehicle modification coverage. We got your fancy layout and XM tunes covered!

If your vehicle is destroyed the insurance is charged and must be paid at a dealership in a prompt time frame.
Image
Upon payment, you'll receive a notification that you've paid your insurance price.
Image

Image







2.3 Battery & Engine
    This section covers the battery and engine of a vehicle and how they affect them in LS:RP..


Battery and Engine serve as a life span of a vehicle. Both decrease at 0.01 for every couple of minutes the engine is running.. The total estimated life span of an engine is 69 days (real time). The battery decreases upon explosion or other types of serious damage.

• Vehicle health is more then 650
    Battery Life - No loss.
• Vehicle health from 550 to 649
    Engine Life - (vehicle_health_loss/125.0) = deduction from engine life.
    Battery Life - (vehicle_health_loss/150.0) = deduction from battery life.
• Vehicle health from 390 to 549(Grey Smoke)
    Engine Life - (vehicle_health_loss/100.0) = deduction from engine life.
    Battery Life - (vehicle_health_loss/125.0) = deduction from battery life.
• Vehicle health from 250.1 to 389 (Black smoke)
    *Vehicle engine turns off around the 325-389 mark*
    Engine Life - (vehicle_health_loss/75.0) = deduction from engine life.
    Battery Life - (vehicle_health_loss/100.0) = deduction from battery life.
On Vehicle Death
    Engine Life - (-10)+random( 5 ) deducted.
    Battery Life - (-10) deducted.
* vehicle_health_loss = 1000.0 - Vehicle Health. ((Example: 1000.0 - 400.0 = 600.0))

Image
Under 650 you are likely to encounter problems with the engine.
Image

If replaced, both engine and battery will replenish to 100.0.





2.4 Vehicle Prices
    This section displays all vehicle prices.All models have been organized for an easy read and tips throughout can guide you.



Written version so you can use CTRL + F to search through the list.


Vehicle ID
Price
Name
400
$180,000
Landstalker
401
$40,000
Bravura
402
$420,000
Buffalo
403
$750,000
Linerunner
404
$80,000
Perenniel
405
$135,000
Sentinel
407
OUT OF STOCK
Firetruck
408
$140,900
Trashmaster
409
$280,000
Stretch
410
$35,000
Manana
412
$65,000
Voodoo
413
$110,000
Pony
414
$175,000
Mule
415
$850,000
Cheetah
417
$1,000,000
Leviathan
418
$80,000
Moonbeam
419
$50,000
Esperanto
420
$45,000
Taxi
421
$100,000
Washington
422
$60,000
Bobcat
423
$80,000
Mr Whoopee
426
$135,000
Premier
428
OUT OF STOCK
Securicar
431
$70,000
Bus
436
$40,000
Previon
437
$75,000
Coach
438
$50,000
Cabbie
439
$80,000
Stallion
440
$100,000
Rumpo
443
$400,000
Packer
445
$45,000
Admiral
446
$1,000,000
Squallo
453
$180,000
Reefer
454
$299,999
Tropic
455
$500,000
Flatbed
456
$250,000
Yankee
458
$90,000
Solair
459
$60,000
Topfun Van (Berkley's RC)
462
$10,000
Faggio
463
$50,000
Freeway
466
$50,000
Glendale
467
$35,000
Oceanic
472
$150,000
Coastguard
473
$20,000
Dinghy
474
$60,000
Hermes
475
$160,000
Sabre
478
$40,000
Walton
479
$85,000
Regina
480
$625,000
Comet
481
$700
BMX
482
$120,000
Burrito
483
$85,000
Camper
484
$350,000
Marquis
487
$3,500,000
Maverick
488
$1,000,000
SAN News Maverick
489
$110,000
Rancher
490
$255,000
FBI Rancher
491
$41,000
Virgo
492
$47,000
Greenwood
496
$140,000
Blista Compact
498
$110,000
Boxville
499
$90,000
Benson
500
$140,000
Mesa
507
$155,000
Elegant
508
$180,000
Journey
511
$5,000,000
Beagle
514
$800,000
Tanker
515
$900,000
Roadtrain
516
$40,000
Nebula
517
$65,000
Majestic
518
$45,000
Buccaneer
523
$50,000
HPV1000
525
$30,000
Towtruck
526
$55,000
Fortune
527
$45,000
Cadrona
529
$45,000
Willard
530
OUT OF STOCK
Forklift
531
OUT OF STOCK
Tractor
532
$25,000
Combine Harvester
533
$65,000
Feltzer
534
$75,000
Remington
535
$110,000
Slamvan
536
$65,000
Blade
540
$51,000
Vincent
542
$135,000
Clover
543
$25,000
Sadler
545
$85,000
Hustler
546
$46,000
Intruder
547
$38,000
Primo
549
$38,000
Tampa
550
$55,000
Sunrise
551
$150,000
Merit
554
$110,000
Yosemite
555
$450,000
Windsor
558
$330,000
Uranus
559
$200,000
Jester
560
$785,000
Sultan
561
$110,000
Stratum
562
$220,000
Elegy
565
$180,000
Flash
566
$65,000
Tahoma
567
$85,000
Savanna
575
$80,000
Broadway
576
$58,000
Tornado
578
$500,000
DFT-30
579
$300,000
Huntley
580
$200,000
Stafford
585
$60,000
Emperor
586
$50,000
Wayfarer
587
$250,000
Euros
588
$80,000
Hotdog
589
$160,000
Club
593
$4,000,000
Dodo
599
$135,000
Police Ranger
600
$38,000
Picador
602
$330,000
Alpha
603
$650,000
Phoenix

509
$1,000
Bike
477
$700,000
ZR-360
471
$100,000
Quad
468
$165,000
Sanchez
521
$200,000
FCR-900
541
$1,200,000
Bullet
429
$850,000
Banshee


Prices are updated with the system
"OUT OF STOCK" - vehicles that may added in later updates.







Credits for .hack and Astrocat for the original manual. Ribsey for revising the manual. Justus for the FAQ.
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Re: Vehicle System & Dealership Guide

Postby Ribsey on Wed Jul 27, 2016 10:59 am

Vehicle System
Frequently Asked Questions




[Q] What happens if I do not pay my insurance?
- [A] If you fail to pay your vehicle insurance after a while it will eventually be scrapped without notice.

[Q] What is the price of X car?
- [A] If you're on IRC, you can simply type !price [carname] or click HERE for a large table of data! (Credits DamianC)

[Q] What does vehicle armour do?
- [A] When you crash your car or bump it, it will remove it from vehicle armour so your car doesn't remained ugly and smashed, once the armour has been used up it will no longer visually repair though!

[Q] What insurance level saves my precious XMR?
- [A] Level 3.

[Q] How do I break into a car?
- [A] /lock breaking or /lock pry next to a locked car, information is displayed on what to do next there.

[Q] Can bikes have locks?
- [A] Yes, but they will break after 1 hit, no matter what level as you cannot physically lock/block someone from getting on a bike, so invest in a good alarm and immobiliser!

[Q] Dealership says out of stock?!
- [A] /v buy, not /enter!

[Q] Vehicle commands?
- [A] /v will list all parameters

[Q] What happens to my car when I logout
- [A] It remains spawned, so park it! Note that your car lifespan will not reduce when exploded if you're not online to avoid abuse.

[Q] How do I mod my car?
- [A] Head over to the mod shop west of rodeo bank and /carmenu at the i icon!

[Q] What happens when I /v scrap?
- [A] Typing /v scrap is fine, it will ask you for confirmation and state how much you will be given, selling it to another player normally yeilds more money!

[Q] Where can I sell my car?
- [A] You can sell it HERE on the forums or ingame with /ad!

[Q] How does one turn on the XMR radio they bought?
- [A] /setstation will show a nice dialog to select your radio station

[Q] Where can I buy vehicles like the turismo and infernus?
- [A] Vehicles such as those are only ever auctioned on the forums, head HERE to check the status!




Credits to Justus for the FAQ
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Re: Vehicle System & Dealership Guide

Postby Heltah_Skeltah on Tue Sep 20, 2016 11:33 pm

Everything you need to know in one page!
Thanks for the guide!
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Re: Vehicle System & Dealership Guide

Postby daysofthunder on Tue Oct 25, 2016 12:57 am

Great guide.

Under Third Level Insurance Coverage

it says "Vehicle modification coverage. We got your fancy layout and XM tunes covered!"

Can someone explain what the "Vehicle modification coverage" part is about? Does it mean if you want to customize rims, you have to get insurance level 3 for the vehicle?
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Re: Vehicle System & Dealership Guide

Postby Inked on Tue Oct 25, 2016 1:03 am

daysofthunder Wrote:Great guide.

Under Third Level Insurance Coverage

it says "Vehicle modification coverage. We got your fancy layout and XM tunes covered!"

Can someone explain what the "Vehicle modification coverage" part is about? Does it mean if you want to customize rims, you have to get insurance level 3 for the vehicle?


Without insurance level 3, if you have cosmetic modifications like custom rims or a spoiler and your car blows up, you will lose those modifications. But with insurance level 3, you will keep those modifications, but have to pay an insurance fee. You don't have to get level 3 insurance to get cosmetic modifications.
THE COBRA COMMANDER

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Cops pull me over try to run my fucking license plate,
Fuck the law I'm above that shit,
A.C.A.B. they can suck my dick,
So fuck friends I only ride with my brothers,
On the freeway cruisin' straight flying my colors.
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Re: Vehicle System & Dealership Guide

Postby daysofthunder on Fri Nov 04, 2016 3:36 am

Thanks. I have these other questions (and sry if I shouldn't be posting these here)

-How come you can't buy certain vehicles, like the caddy (golf cart)? Is it because they are seen as troll vehicles if someone was driving them around?

-Can industrial vehicles like the Benson and Mule be modded with custom rims?

-If I buy the trashmaster or bus, am I able to drive them or are they faction only vehicles?
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Re: Vehicle System & Dealership Guide

Postby Inked on Sat Nov 05, 2016 3:27 am

daysofthunder Wrote:Thanks. I have these other questions (and sry if I shouldn't be posting these here)

-How come you can't buy certain vehicles, like the caddy (golf cart)? Is it because they are seen as troll vehicles if someone was driving them around?

-Can industrial vehicles like the Benson and Mule be modded with custom rims?

-If I buy the trashmaster or bus, am I able to drive them or are they faction only vehicles?


  1. It depends on the vehicle. Some are for that reason, others just aren't feasible (like the tug) or have complicated features that shouldn't be available (hold overs from SP SA)

  2. As far as I know, no. But I'm not 100% sure, if I can manage to get a hold of one or a direct answer, I'll pass it your way.

  3. Yes you can buy and use them without being in a faction. For the trashmaster you need to have the garbage collector job.
THE COBRA COMMANDER

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Harley chopper through the 828,
Cops pull me over try to run my fucking license plate,
Fuck the law I'm above that shit,
A.C.A.B. they can suck my dick,
So fuck friends I only ride with my brothers,
On the freeway cruisin' straight flying my colors.
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Inked
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Re: Vehicle System & Dealership Guide

Postby Mr. Robot on Sat Nov 26, 2016 4:20 pm

Awesome list.
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Re: Vehicle System & Dealership Guide

Postby Frems on Wed Dec 14, 2016 1:36 pm

Helped me alot, thanks.
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