Welcome to the Understanding the Game, de_inferno. I will tell more about the locations in this map, how to play in both teams, and how to play as a player overall. Like my all other guides, this is a somewhat of an interactive one, and it may evolve in time with other persons inputs. Have fun reading it.
DE_INFERNO - UNDERSTANDING THE MAP LOCATIONS
Following are the general locations that you are expected to know. There is no way around it, and it is a much shorter list then most of the map locations. Being specific during games do help you and your team mates to make the kills, and it also makes you and your team mates avoid getting killed.
DE_INFERNO - T STRATS
- PISTOL ROUND
If you started as a Terrorist and you are starting the game (or this is the second half and you are the T) - it is VERY IMPORTANT for you to win the first pistol round. de_inferno being very CT Sided, losing the first pistol round means that you are losing TWO to THREE rounds. Winning the first round as Terrorist also means that you will get TWO more rounds. (Considering you don't lose the anti-eco, and CTs needing the third round to buy up rifles)
Simply put, the Pistol Round is very important for the teams starting at TERRORISTS. Giving easy three rounds, where getting six is deemed good for the Terrorist side.
There are two options for the Pistol Round, and this is basically my opinion, both of them are Rush. Reason for this is because you want to overwhelm the Counter Terrorists, and go 5 to 2, or 5 to 3. First option is to rush BANANA and go for Plant B. Main problem with this rush is, much like in buy rounds, if the COUNTER TERRORISTS hear the rush and they will hear it, and if someone at B bought a smoke; you either 1) Rush through the smoke and get killed, against one CZ and one Pistol, or 2) Wait for the smoke to go off, where in that time there may have been some rotations. Pulling back is also an option but a COUNTER TERRORIST may lurk behind you through MIDDLE or ALT MIDDLE, which makes this extremely complicated.
Second option is to rush MIDDLE, preferably smoke RIGHT though this is not a must and push LEFT. Most of the times one COUNTER TERRORIST will either push the CT MIDDLE, or stay at LONG. Taking the first player will get COUNTER TERRORISTS playing Plant B to rotate. In most cases one will rotate through BANANA and MIDDLE, and one through SPEEDWAY / CT SPAWN. At that point: if you get your second kill, go for Plant A. If you didn't, it is always good to rotate to Plant B from CT PLANT and DEFINITELY NOT THROUGH SPEEDWAY. It takes 3-4 seconds more when you go through CT SPAWN, but if there is a COUNTER TERRORIST playing B rotating through the SPEEDWAY, you will have nowhere to go, and you will get picked.
- 2B-3A / 2B 1MID 2A
This tactic is a pretty simple one, where you look for an opening kill. 2 Terrorists goes to BANANA, however stays to the right-wall, making sure that they don't get killed from a peaking Counter Terrorist from Car. Terrorists going BANANA must also walk from the very start of BANANA, as the Counter Terrorists can easily hear Terrorists running there from the FIRST AND SECOND BOX at Plant.
At the same time, two Terrorist goes to APARTMENTS, either through ALT MID or through T APARTMENTS. (Yes, the typo) However there is a possibility that a Counter Terrorist may peak through the BALCONY or through BALCONY Windows. While approaching to the APARTMENTS, one Terrorist goes to HAYSTACK and jumps on towards the BALCONY. First clearing the BALCONY Room and then the DARK ROOM. (Which I forgot to mention. It is right next to the Balcony Room, with no windows) After clearing those two, he clears the BOILER. While the second Counter Terrorist goes through the T APARTMENTS and clears the LONG HALL, and helps with the BOILER if there is any need.
Fifth Terrorist can either play at the RAMP, with an AWP or a RIFLE, or can go through ALT MID and check the CT MIDDLE (area in between LONG and SHORT to the MIDDLE side). However the opponent team may have an AWP, and he or she might contest middle. So the fifth player must be very careful, especially if he is playing with a RIFLE or the mid-Counter Terrorist is a better AWP.
Both A and B Terrorists will gently push to their respective bomb plants. When there is an opening kill, the team will try to push the site, and open it for a plant. However one must remember that, there WILL be rotation from Counter Terrorists, so it must be played accordingly.
- BASIC B PUSH
[aligntable=left,300.8,0,0,0,][/aligntable]To have a successful basic B Push, we first need to understand where most COUNTER TERRORISTS play Plant B.
Here, to the image to our left, you can see the most common COUNTER TERRORIST spots for the Bomb Plant B. Counter Terrorists might play CAR with a Rifle or an AWP - to take the first pick when the Terrorists are rushing. They may then pull pull a bit towards the corridor area - then get an another pick. A player might also be hiding behind the sandbags, if the team is constantly rushing the Plant B.
Obviously other spots have their own ups and downs. But how do we stop getting killed?
The answer is very simple. Smokes, flashes and grenades. Much like COUNTER TERRORISTS using the smokes to stop TERRORISTS pushing plants, stopping rushes or simply creating a smoke screen between two sides, TERRORISTS also should use the nades to the fullest extend. Lets learn how.
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Most of the time, Counter Terrorists will play 1) ONE Counter Terrorist to the Plant-side, like 1ST BOX, and one to the opposite side of plant, to create a crossfire - which is pretty useful for them. For you however, it is not. First man rushing or pushing will get killed due to that, and your second man might very well also, without taking down the CTs.
To avoid that from ever happening, you should use the smoke that you see to the image, far-right one. That will 1) effectively block the vision of the Counter Terrorist standing around that corner and 2) will stop the rotation for the following fifteen seconds from that very area.
Second smoke, towards the spills (area in between dark spot and grill) - will also help you greatly. For one, there might be a Counter Terrorist rotating from the smoked off area to a better one, and two - it might also block the view of the Counter Terrorist who is already stationed there.
These two smokes are very basic, however they will help you greatly.