Leaving cars and fire after explosions

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FlowN
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Leaving cars and fire after explosions

Post by FlowN » Fri Sep 02, 2016 3:02 am

The way it is now is just ridiculous. Care are catching fire and exploding everywhere and people just pass by. If you pass one minute after, you won't be able to roleplay it since you can't know.

Well, I'm suggesting leaving the wreckage after the car explodes, as well adding some fire particles. Since we have a faction member counter (/faction) it could also make the fire spread if there are more than X FD members around.
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Re: Leaving cars and fire after explosions

Post by danielswe » Fri Sep 02, 2016 2:23 pm

Good suggestion. I also think this object should be spawned when a vehicle has blown up. It would just improve the roleplay and people would be able to see what happened if they pass by.
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Re: Leaving cars and fire after explosions

Post by .Andy » Thu Sep 15, 2016 3:52 pm

I don't think that leaving the fire would be good but locking the vehicle carcass to the location would definitely be beneficial. Perhaps to further the suggestion a system that forces totaled vehicles to he serviced could be implemented? It'd give a lot of room for some triple A esque factions to come up.

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Re: Leaving cars and fire after explosions

Post by FlowN » Thu Sep 15, 2016 4:55 pm

Well, having fire would give some work to the firefighters. And as I said, if there are no firefighter's online, there would be no fire. Right now, firefighter's don't do much.
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Re: Leaving cars and fire after explosions

Post by Archix » Wed Sep 21, 2016 1:36 pm

I'm actually for this suggestion and I will add some ideas:
So when you flip your car in GTA SA it smokes and lights up on fire and explodes this is due to make it easier on the engine.
But I think a new addition should be done When Car is flipped and you can't unflip it. Car's HP should be maintained at certain level at like where it starts to smoke and after longer time maybe reduces slower so FD's can respond to a flipped over MVA's.
So we don't roleplay with a person /flip that's roleplaying a car there it looks weird in my oppion.
And About the blowing up cars if the car actually blows up yeah we could have the carcass of it stay there for a while with Fire particles. That would be nice.
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Re: Leaving cars and fire after explosions

Post by Ibbi Ahmed » Tue Nov 08, 2016 2:45 pm

I agree too! Also, the scrap which is left after the car blew up, the scrap could be towed by mechanics and mechanics would earn some $$$ to do so.
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