Script name: CorrectionalSys
Script author(s): krisk
Authors comment: -
@Description:
Department A & B
- 2 cellblocks, cellblock (A or B)1 and cellblock (A or B)2. Each cellblock consists out of 19 cells, numbered with their corresponding figure.
Each cell has a set of objects (bed, toilet, table, chair/chairs). Each cellblock includes free access to phones. - Gym and showers.
- Workshop and laundry room.
- Access to the general population yard.
- 2 cellblocks, C1 and C2. C1 is for IC unfit, meaning non-behaving inmates in an IC way (isolation, SHU - Security Housing Unit). C2 is for OOC unfit inmates, meaning inmates who are not capable enough of role playing correctly (doing anything in violation of the server rules).
- Central courtyard, accessible by both department A and B.
- C-block courtyard, accessible for inmates in cellblock C - has limited mapped features.
- Lobby - the main entrance of the facility. Is accessible by any player.
- Staff building - accessible by faction members of the Department of Corrections). Exists out of several offices and a staff room. Leads directly to the main lobby.
@Commands:
- /cellinfo
Command allows you to view current department and cell you're in.
- /prisoncall
Command allows you to call someone from one of the prison phone booths.
- /cellview
{PRISON GUARDS ONLY} Command shows you how many prisoners are currently online and where those prisoners are located.
- /doorstatus
{PRISON GUARDS ONLY} Command displays a menu with statuses of all doors around the prison.
- /gatestatus
{PRISON GUARDS ONLY} Similar to /doorstatus, this command pops up a menu with all movable gates around the prison. It shows you whether a gate is opened or closed, and gives you an option to manually change the door state (open or lock it), without being near it.
- /in(tercom)
{PRISON GUARDS ONLY} Prison intercom system is used for announcing important messages throughout the whole prison (or specific block) to inmates. The range of intercom varies from a separate cellblock, to the whole prison, depends on your usage.
- /movecell
{PRISON GUARDS ONLY} Command allows you to move a player to a specific cell to either department A, B or C.
- /paccess
{PRISON GUARDS ONLY} Command is used to operate cell gates.
- /prisonstatus
{PRISON GUARDS ONLY} Command is mostly used to operate the prison in a quicker way, in meaning of quickly locking all cells, doors and gates, as well as activating emergency alarm.
- /rubberbullets
{PRISON GUARDS/POLICE OFFICERS ONLY} Command changes your weapon mode to non-lethal one, meaning once you shoot someone, he/she goes into drunk animation (whole screen starts spinning) and is forced into /injured position. Person can not die, even if he/she is kept shot at. Another input of this command changes your mode back to lethal.