Correctional Facility System

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Reshay
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Correctional Facility System

Post by Reshay » Mon Feb 11, 2013 11:08 pm

Technical overview
Script name: CorrectionalSys
Script author(s): krisk
Authors comment: -

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@Description:

Department A & B
  • 2 cellblocks, cellblock (A or B)1 and cellblock (A or B)2. Each cellblock consists out of 19 cells, numbered with their corresponding figure.
    Each cell has a set of objects (bed, toilet, table, chair/chairs). Each cellblock includes free access to phones.
  • Gym and showers.
  • Workshop and laundry room.
  • Access to the general population yard.
Department C
  • 2 cellblocks, C1 and C2. C1 is for IC unfit, meaning non-behaving inmates in an IC way (isolation, SHU - Security Housing Unit). C2 is for OOC unfit inmates, meaning inmates who are not capable enough of role playing correctly (doing anything in violation of the server rules).
Courtyards
  • Central courtyard, accessible by both department A and B.
  • C-block courtyard, accessible for inmates in cellblock C - has limited mapped features.
Main building
  • Lobby - the main entrance of the facility. Is accessible by any player.
  • Staff building - accessible by faction members of the Department of Corrections). Exists out of several offices and a staff room. Leads directly to the main lobby.

@Commands:

  • /cellinfo
    Command allows you to view current department and cell you're in.

  • /prisoncall
    Command allows you to call someone from one of the prison phone booths.

  • /cellview
    {PRISON GUARDS ONLY} Command shows you how many prisoners are currently online and where those prisoners are located.

  • /doorstatus
    {PRISON GUARDS ONLY} Command displays a menu with statuses of all doors around the prison.

  • /gatestatus
    {PRISON GUARDS ONLY} Similar to /doorstatus, this command pops up a menu with all movable gates around the prison. It shows you whether a gate is opened or closed, and gives you an option to manually change the door state (open or lock it), without being near it.

  • /in(tercom)
    {PRISON GUARDS ONLY} Prison intercom system is used for announcing important messages throughout the whole prison (or specific block) to inmates. The range of intercom varies from a separate cellblock, to the whole prison, depends on your usage.

  • /movecell
    {PRISON GUARDS ONLY} Command allows you to move a player to a specific cell to either department A, B or C.

  • /paccess
    {PRISON GUARDS ONLY} Command is used to operate cell gates.

  • /prisonstatus
    {PRISON GUARDS ONLY} Command is mostly used to operate the prison in a quicker way, in meaning of quickly locking all cells, doors and gates, as well as activating emergency alarm.

  • /rubberbullets
    {PRISON GUARDS/POLICE OFFICERS ONLY} Command changes your weapon mode to non-lethal one, meaning once you shoot someone, he/she goes into drunk animation (whole screen starts spinning) and is forced into /injured position. Person can not die, even if he/she is kept shot at. Another input of this command changes your mode back to lethal.

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Last edited by Reshay on Tue Feb 12, 2013 1:41 am, edited 3 times in total.

Reshay
Retired Administrator
Retired Administrator
Posts: 7356
Joined: Fri Apr 03, 2009 3:06 pm
Ingame name: Reshay Williams
Location: Romania

Re: Correctional Facility System

Post by Reshay » Mon Feb 11, 2013 11:09 pm

[video]http://www.youtube.com/watch?v=fp8J0dKHlu8[/video]

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