General Changelog:

Official server feature documentation can be found here

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Mmartin
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Re: General Changelog:

Post by Mmartin » Mon Feb 29, 2016 1:41 am

Code: Select all

Additions:
   - CCTV objects where the /cctv locations for the police are
   - Fort Carson gas station mapping

Code: Select all

Changes:
   - Automatic levelup expanded up to level 5
   - Impounders can now buy towtrucks at dealerships
   - Prisoners now spawn at the Fort Carson train station on release
   - Rewritten internally: /pullincar
   - LSFD members can now /duty, /offduty and /uniform in faction-owned properties
   - ASGH enters/exit restructured internally

Code: Select all

Fixes:
   - Being able to heal and get armour in interior #4 if you were a cop
   - Being able to enter a house from another house if their positions clashed
   - Taking drugs from storage showing your name in the automatic /ame if masked
   - Inability to /tie players with skin ID >= 300
   - Spawning outside the Police Station if you used /releaseme in SACF yard
   - Being able to give someone a negative amount of prison items
   - Being able to trace admins on adminduty or spectating
   - Ability to /plant and /createdrug in prison
   - /fish automatic /me made unisex
   - Being able to begin a prying process while already prying a vehicle
   - Floating radio tower in Red County
   - Bugged trailer house in LV - remapped
   - Bugged wall at fishing pier you could jump through
   - Typos

Code: Select all

Removals:
   - Boxing ring from the SACF yard
   - Global message on a stats back-up
   - /hpenter, replaced with /enter
   - Unused /enter spots

[Version 5.4.173]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Mon Feb 29, 2016 1:39 pm

Code: Select all

Additions:
   - Information pickups for hospitals

Code: Select all

Fixes:
   - /duty & /offduty issues for police factions
   - Bugged door in ASGH that couldn't be opened

[Version 5.4.173a]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Mon Mar 07, 2016 9:35 pm

Code: Select all

Mapping:
   - Added custom mapping in Jefferson for East Side ViperZ 81216
   - Added custom mapping in East Beach for Strelnikovskaya Bratva
   - Added bollards to block vehicles from entering the market station
   - Blueberry Brewery truck spot made more accessible
   - Blocked off hollow elevator at Rodeo
   - Removed unused police precinct by Skate park

Code: Select all

Changes:
   - Player's camera is no longer frozen during /cuff in a vehicle unless they try to get out
   - You can no longer /eject a player that's /cuff ed

[Version 5.4.174]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Tue Mar 08, 2016 6:04 pm

Code: Select all

Mapping:
   - Removed unwarranted object from the jefferson mapping

Code: Select all

Fixes:
   - Addressed an issue when player couldn't be pulled into an empty car

[Version 5.4.174a]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Thu Mar 17, 2016 4:31 pm

Code: Select all

Additions:
   - Garage system!

Code: Select all

Mapping:
   - Added custom mapping near Verona Beach for Public Enemy Number 1

Code: Select all

Changes:
   - Mask (/mask) purchased in a 24/7 now saves for 15 minutes after you crash/quit

Code: Select all

Fixes:
   - Fixed intercom not working for the hospitals

[Version 5.4.175]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Fri Mar 18, 2016 7:04 pm

Code: Select all

Mapping:
   - Added an inner parking lot near Commerce S-Curve
   - Added doors outside multiple apartment complexes throughout LS

Code: Select all

Changes:
   - Fighting & melee damage returned to its previous state
   - Added /knock, /ds and /ddo for garages

Code: Select all

Fixes:
   - "Another vehicle is parked too close" error when trying to park a car in a garage
   - Not being able to use /check, /place & /takegun on a vehicle that's in a garage

[Version 5.4.176]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Sat Mar 19, 2016 7:53 pm

Code: Select all

Mapping:
   - Added custom mapping in Marina for The D'Aquila Crime Family

Code: Select all

Changes:
   - You can now /leavegun in an interior
   - Added a cooldown period for chopping off the same vehicle
   - /factionon and /admins are now in rank/level order
   - /sellweapon is now available for weapon suppliers too
   - You can now handcuff players in brutally wounded mode

Code: Select all

Fixes:
   - Addressed timer delays (SACF sentences taking longer than they should)
   - Issue with mask being refunded when not supposed to be
   - Issue where chopping the same car repeatedly would generate more money
   - Conflict in /lock and /enter when two garages are closed to each other

Code: Select all

Removals:
   - Precinct #3 from /setp that was removed

[Version 5.4.177]

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Mmartin
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Posts: 8184
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Re: General Changelog:

Post by Mmartin » Sun Mar 20, 2016 2:47 pm

Code: Select all

Mapping:
   - Added custom interior mapping for The D'Aquila Crime Family

Code: Select all

Changes:
   - Garage exit teleport is now calculated based on vehicle's size

Code: Select all

Fixes:
   - /enter not working properly in some cases

[Version 5.4.178]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Mon Mar 21, 2016 7:25 pm

Code: Select all

Addition:
   - New animation: /desktype

Code: Select all

Changes:
   - Drug smuggler & weapon supplier jobs (not dealers!) are now only available for ranks selected by their faction leadership (/factionmenu)

Code: Select all

Fixes:
   - Issue where an account could get bugged and stats wouldn't save
   - Audio stream not turning off when exitting garage with radio on
   - Addressed the /cargo list issue (TomsonTom)
   - Rare issue where players wouldn't hear a player talking on radio around them

[Version 5.4.179]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Thu Mar 24, 2016 4:37 pm

Code: Select all

Additions:
   - Added a notice on how to turn your camera when placing/adjusting a vehicle weapon

Code: Select all

Changes:
   - Rewritten internally: /mypackage, /mydrugs
   - Rank removed from /duty and /offduty emotes
   - /hq can no longer be used when unconscious

Code: Select all

Fixes:
   - Forklifts, Caddies & Baggages unable to be refueled (changed type to diesel)
   - Falling after exitting the commerce apartment complex
   - /weapon reset not saving in some cases

[Update 5.4.180]

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Mmartin
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Joined: Thu Mar 01, 2012 10:05 pm
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Location: Basement

Re: General Changelog:

Post by Mmartin » Fri Mar 25, 2016 1:13 pm

Code: Select all

Changes:
   - You can no longer open the trunk or bonnet of a locked vehicle

Code: Select all

Fixes:
   - Fixed cuff object offsets when handcuffed by the police

[Version 5.4.181]

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Mmartin
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Posts: 8184
Joined: Thu Mar 01, 2012 10:05 pm
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Re: General Changelog:

Post by Mmartin » Sat Mar 26, 2016 5:02 pm

Code: Select all

Additions:
   - Added /boot as an equivalent for /trunk

Code: Select all

Fixes:
   - Testers' main names not showing in /testers when they should

Code: Select all

Internal:
   - Added more debug tools to help pin-point the boombox disappearance bug
   - Various optimizations of archaic code

[Version 5.4.182]

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Mmartin
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Head of Development
Posts: 8184
Joined: Thu Mar 01, 2012 10:05 pm
Ingame name: Lucas Foreman
Location: Basement

Re: General Changelog:

Post by Mmartin » Tue Mar 29, 2016 1:38 pm

Code: Select all

Mapping:
   - Added a map across the road from mall

Code: Select all

Additions:
   - Added /bonnet as an equivalent for /hood

Code: Select all

Changes:
   - You can now open the trunk and hood of a vehicle even with engine off, as long as it's unlocked
   - LSFD can no longer see 911's off duty (same as LEO factions)

Code: Select all

Fixes:
   - Gas cans from 24/7 not working (/fill)

[Version 5.4.183]

User avatar
Mmartin
Head of Development
Head of Development
Posts: 8184
Joined: Thu Mar 01, 2012 10:05 pm
Ingame name: Lucas Foreman
Location: Basement

Re: General Changelog:

Post by Mmartin » Wed Mar 30, 2016 1:05 pm

Code: Select all

Mapping:
   - Mall hangout map changed (removed traffic signs & parking meters)

Code: Select all

Fixes:
   - /pullincar not working for vehicles with large vehicle ID's

[Version 5.4.184]

User avatar
Mmartin
Head of Development
Head of Development
Posts: 8184
Joined: Thu Mar 01, 2012 10:05 pm
Ingame name: Lucas Foreman
Location: Basement

Re: General Changelog:

Post by Mmartin » Thu Apr 21, 2016 8:39 pm

Code: Select all

Mapping:
   - Door added in SD Garage
   - Unused SD-SED mapping from LV removed

Code: Select all

Changes:
   - You can now own up to seven clothing items! (only 5 can be visible at once)
   - Faction properties now automatically inherit gold donation perks for furniture
   - /makeimpounder is now available for the government (fac 25) ranks 1-3
   - Elevator owners can now lock them
   - Garage cap increased
   - /ptime rewritten internally

Code: Select all

Fixes:
   - Faction vehicles can now be parked in garages

[Version 5.4.185]

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