General Changelog:

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Mmartin
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Re: General Changelog:

Post by Mmartin » Sat Jun 10, 2017 1:11 pm

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Additions:
	- /flock to (un)lock doors added with the furniture system — useful if it's next to the actual building entrance.
Changes:
	- Properties that are up to auction are now unlocked by default on server start
	- Reverted to the old report system in effort to rule out causes of lag
Fixes:
	- Business bareswitch not saving across server restart
	- Standalone garage furniture not loading on server start
[Version 10.5.6]

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Re: General Changelog:

Post by otter » Mon Aug 07, 2017 12:14 pm

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Additions:
	- Added a /togsacf command for the Department Of Corrections which allows them to enable / disable prison related messages (e.g. cell assignment, gate status updates).
	- /glock as an alternative command for locking/unlocking your garage.
Changes:
	- Police Rangers can now have a siren on them.
	- The Department Of Corrections are now notified when a player releases themself from prison.
	- The Los Santos Fire Department can now make use of the /roadblock command.
	- Nitesticks can now be taken from law faction vehicles.
	- Fire Extinguishers can now be taken from law faction vehicles.
	- Players who cannot type in a faction chat can no longer view the messages being sent to it.
	- A gurney can now be deployed through /roadblock.
	- Added a gas mask to /buy for legal factions.
	- The Los Santos Fire Department no longer have to pay toll fees when on duty.
Fixes:
	- You can no longer /invite a player that's already in a faction.
[Version 10.5.11]

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Re: General Changelog:

Post by otter » Mon Oct 02, 2017 11:58 am

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Additions:
	[+] The ability for the Los Santos Fire Department to prescribe drugs [Davis]
        [+] A new animation: /dive
        [+] A /passgun command that allows for the seamless passing of weapons between players.
        [+] A /doorcheck command that allows players to determine whether a door is unlocked or not without having to do /enter.status updates).

Changes:
	[~] Revisions to the weapon package system: 
             -> [~] A player no longer requires any specific job to unpackage a weapon.
             -> [~] A weapon can be unpackaged in a property OR in a business OR at the trunk of a vehicle OR any other location given they have a sports bag equipped.
             -> [+] Rifles will take ten seconds to unpackage, sub-machine guns and shotguns will take five seconds to unpackage, and any other weapon will take three seconds to unpackage. You must stay still for the duration of the unpackaging process,
and in addition to this you will have an emote above your head the whole time to indicate what you're doing.
         [~] Revisions to the time system: 
              -> [~] The in-game time-of-day will now be far more reflective of that seen in a west coast state in the USA.
         [~] A correctional officer will only be marked as on duty (/onduty) if they're within the prison limits:
Fixes:
	[/] Roadblocks are now tied to a player's interior & virtual world [Noble]
        [/] Addressed an issue where payphone 3DText would not disappear when a player disconnects during a call [Noble]
        [/] Adjusted the prompt given to a player when they fill their vehicle [Noble]
[Version 10.5.13]

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Re: General Changelog:

Post by Noble » Sun Nov 05, 2017 8:46 pm

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Additions:
	[+] DoC now have the ability to toggle prison payphones using /togprisonphones. [Mmartin]
	[+] New staff team functionality. [Noble]
	[+] Players now get evicted from the property they're renting at upon first spawn if they cannot afford the rent. [Noble]

Removed:
	[-] Halloween. [Noble]

Fixes:
	[/] Corrected issue where players could not adjust objects. [Noble]
	[/] Corrected issue where players could be charged more than $2,000 when towing their vehicle. [Noble]
[Version 10.5.14]

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Re: General Changelog:

Post by Noble » Mon Nov 20, 2017 10:51 pm

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Additions:
	[+] In-game 2FA. [Mmartin]
	[+] Factions can now use /towcars2 [minutesSinceLastOccupied] to tow vehicles which have been unoccupied for a certain amount of minutes. [Noble]
	[+] Firemen can now use /fireduty within the FDHQ at the lockers upstairs. [Noble]
	[+] Players who have police permission can now make use of /togblanks to fire blank rounds. [Noble]

Removed:
	[-] FDHQ doors. [Noble]
[Version 10.5.15]

otter
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Re: General Changelog:

Post by otter » Fri Dec 29, 2017 3:15 pm

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Additions:
[+] Players can now use /tackle to try and initiate a role-played tackle with another player and let them know of the attempt.
[+] Players can now use the command /opendoor to open car doors without physically entering the vehicle.
[+] Players can now use /cb as an OOC alternative to car whisper (/cw), so players may use OOC chat inside of a vehicle.

Changes:
[~] Taser range reduced from 25.0 meters to 15.0 meters.
[~] A player will now have an emote over their head when hotwiring a vehicle, this is visible within 10.0 units.
[~] Adjusted the light/dark periods for the time-of-day system update implemented on October 2nd.

Fixes:
[/] Fixed an issue where those with faction vehicle tow ability could tow any faction's vehicles.
[Version 10.6.3]

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Re: General Changelog:

Post by otter » Mon Jan 01, 2018 3:30 pm

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Additions:
[+] Added /sn as a macro for /streetname.

Changes:
[~] Any player can now use /sellpackage (passing weapon packages to another player) without requiring a job.
[~] Increased drug package (/buildpackage) limit from 100 to 275.
[~] Increased the duration of the message flashed to a player when they're tackled.
[~] A hit sound will be played when a player is tackled.

Fixes:
[/] Fixed a bug where the person who is tasing another player would receive the wrong message.
[/] Fixed a bug which would cause drug packages left through /buildpackage to be overwritten in specific circumstances.
[/] Addressed sporadic identification of bike models in certain areas of the script.
[Version 10.6.4]

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Re: General Changelog:

Post by otter » Wed Jan 03, 2018 1:49 pm

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Changes:
[~] /tad can be used on bikes, drugs still cannot be placed or taken individually, however.
[Version 10.6.4 hot fix]

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Re: General Changelog:

Post by Noble » Sun Feb 18, 2018 4:05 pm

UPDATED TO SA-MP VERSION 0.3.DL

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Additions:
[+] Jefferson Motel interior [credit to budala.]
[+] LSPD Harbor Station mapping [credit to Checkas & .Baker.]
[+] Fire Hydrant mapping around Los Santos [credits to papanomaly and .Baker.]
[+] Barrier mapping around Old Mongol's car park [credit to .Baker.]
[+] Clutter mapping to open space behind Idlewood Pay n Spray [credit to .Baker.]
[+] State Government added to /setdep as "SA(GOV)"
[+] Courts of San Andreas added to /setdep as "COURTS"

Changes:
[~] Removed the world 0 "ambience" noises from SACF and other mapped interiors

Fixes:
[/] Fixed a bug where /passgun would not let you /passgun to Level 2 players
[Version 10.6.6]

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Re: General Changelog:

Post by Noble » Wed Feb 21, 2018 1:44 am

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Additions:
[+] Simple ATM system (/bank, /withdraw, /balance available)
[+] Department of Corrections can now use /togblanks
[+] Now display an OOC message when a victim is hit by blanks
[+] Phone number is now displayed on /lastad
[+] Additional fire hydrant mapping

Changes:
[~] Property (houses/apartments) limit increased from 2000 to 4000
[~] You can now /v unregister inside of a garage [Otter]

Fixes:
[/] Ability to update a house or apartment entrance point without a server restart (staff)
[Version 10.6.7]

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Re: General Changelog:

Post by Noble » Wed Mar 14, 2018 12:15 am

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Additions:
[+] 1 Female Asian Civilian Skin (Principessa)
[+] 1 Female Black Civilian Skin (Principessa)
[+] 2 Female Hispanic Civilian Skins (Principessa)
[+] 3 Female White Civilian Skins (Principessa)

[+] 1 Male Hispanic Civilian Skins (Exodus)
[+] 3 Male White Civilian Skins (Exodus)

[+] 1 Male Black Civilian Skin (TimAYLOR)
[+] 1 Male White Civilian Skin (TimAYLOR)

[+] 1 Male Hispanic Civilian Skin (Drumj)
[+] 3 Male White Civilian Skins (Drumj)

[+] 7 El Corona 13 Faction Skins (Samuel_Lora, Micklo)
[+] 6 E/S Venom Mafia 81216 Faction Skins (Robistnt, TimAYLOR, Drumj, Demonator Exodus)
[+] 4 Sheriff's Department Faction Skins (Shoru)
[+] 6 San Andreas Network Faction Skins (Drumj)

[+] Murat's Mapping (.Baker.)
[+] Octopussy Mapping (.Baker.)
[+] Firmona Boxing Mapping (.Baker.)
[+] Premier Betting Mapping (.Baker.) 
[+] Montgomery Garage Mapping (.Baker.)
[+] Cliffside Farm Mapping (.Baker.)

[+] Ganton Environment Mapping (Obsessi0n, Westside)
[+] East Los Santos Environment Mapping (.Baker.)

Changes:
[~] Permanent particle limit increased
[~] Pershing Square Police Mapping (HSIU Removed)
[Version 10.6.8]

Skins will be selectable on the UCP later today.

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Davis
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Re: General Changelog:

Post by Davis » Tue Sep 04, 2018 10:00 pm

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Additions:
[+] 1 Asian Male Civilian Skin (Bamz)
[+] 1 Black Male Civilian Skin (Berserkir)
[+] 2 Black Female Civilian Skins (Chanel)
[+] 1 White Female Civilian Skin (Chanel)
[+] 1 Hispanic Female Civilian Skin (Badman Mike, Chanel)
[+] 1 Black Male Civilian Skin (Exodus)
[+] Ability to control access to /dep and /setdep on a per rank basis via Faction Menu
[+] Ability to control access to /makeimpounder on a per rank basis via Faction Menu for LEO factions
[+] /deplow and /r(1-8)low are forced when /autolow is enabled
[+] /towcar [vehicle id] for those with permission to tow in their faction to respawn an individual car
[+] LSPD Rodeo HQ
[+] LSPD Hooper Heliport
[+] LSSD East Los Santos
[+] LSSD Docks
[+] LSSD Hilltop Heliport
[+] 75 new furniture objects, and 32 new textures across multiple categories

Changes:
[~] Added LSPD Harbor Station to /setp and added a precinct spawn for LSPD Detective Bureau (/setp 3)
[~] Implemented the old, more simplistic toll system whilst I look into improving the current system
[~] Increased the limit on the amount of individual drugs so that more can be added to the server
[~] Increased the length of drug prompts so the role-play prompts can be properly implemented
[~] Changed the siren position on certain unmarked cars to be on the dashboard instead of the roof
[~] Vehicles no longer explode when damaged/shot at, they instead, break down and are rendered useless until respawned (/v tow, mechanic or /respawncar in the case of a faction car)

Fixes:
[/] Added support for different virtual worlds to the payphone system (allows the payphones to work in SACF cell blocks).
[/] Reworked the "saved particle system" to fix issues so that they can resume being implemented in the server.
[/] Fixed the issue where you'd lose your custom skin on respawn after death or when using /changeclothes in a house.
[/] Fixed an issue where faction members couldn't exchange faction restricted clothing items between each other.
[/] Fixed an issue where /setcarcolor (faction leader command) would not save on server restart.
[/] Fixed an issue where assignment of the next player would occur before a player that left was unassigned, causing unexpected behaviour in some poker games.

Removals:
[-] Queridas's Business Sign
[-] Murat's Business Sign
[-] Firmona Boxing Gym's Business Sign
[-] Misc mapping in Little Tokyo
[-] Misc mapping on Ganton Boulevard
[-] Default rockstar skins from /uniform for PD and SD
[Version 10.7.0]
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Davis
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Re: General Changelog:

Post by Davis » Wed Sep 05, 2018 9:20 pm

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Fixes:
[/] Fixed issue where random vehicle operations were acting as if a vehicle was broken.
[/] Fixed "personnel" typo on text at the LSPD Rodeo HQ.
[/] Fixed issue where players would inherit the last person to use their player id's rental car.
[Version 10.7.1 (Hotfix)]
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Mmartin
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Re: General Changelog:

Post by Mmartin » Fri Sep 07, 2018 3:04 pm

Additions:

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- New log in system - log in with your main account, choose a character.
[Version 10.8.0]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Fri Sep 07, 2018 3:04 pm

Fixes:

Code: Select all

- Fixed an issue where users selecting a character with the same name as their account name couldn't log in.
[Version 10.8.1]

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