General Changelog:

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Mmartin
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Re: General Changelog:

Post by Mmartin » Sun Nov 09, 2014 9:42 pm

Code: Select all

Additions: 
   - Halloween Event!
   - Added a new faction type: Government (Government; Dep of Justice)
   - Added for GOV type factions: /m, /carsign, /createscene, /landline
   - LSFD now gets pepper spray on /duty
   - If you crash on duty and return within 10 min, your duty remains active
   - Health and armour status temporarily saves when you crash (vanishes on rehash)
   - Added /cone to quick spawn a Traffic Cone (PD + FD; /disband to remove)
   - An emote when you eat prison food (/pitem)

Code: Select all

Changes:
   - Megaphone script re-written and optimized (rank removed)
   - Changed access to /makeimpounder (PD/SD) for rank 4
   - Patched bullet penetration (SWAT-like) for CERT
   - If you crash as a cop, you'll spawn where you crashed
   - Due to headshots being easy and OP, chance to hit head was reduced by 2
   - Teargas replaced by grenades in the TRU loadout
   - Added commas to transfer, charity, bizwithdraw, bizbank, cashbox money values

Code: Select all

Fixes:
   - Players seeing job calls prior to logging in
   - Taxi drivers seeing calls off duty
   - Fixed bug with flying on spawn
   - Selling "Unknown" furniture items giving you money
   - Being able to transfer money to yourself in the bank

[Rev 5.4.134]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Thu Dec 25, 2014 8:49 pm

The Development Team wishes you happy holidays :)

Code: Select all

Additions:
   - Christmas Decorations! (DamianC)
   - Added /togradio to toggle radios (/togr dep or /togdep also works for dept. r)
   - Following weapons are now adjustable: knife, katana, bat, baton
   - Added an option to give a clothing item (/clothing give)
   - Added a confirmation dialog when buying a house
   - Your duty weapons restore on crash
   - Added /stime as an abbrevation for /servertime
   - Added a "sheriff" trigger keyword to 911 calls
   - Trucker license and medical license added to the fakelicense script
   - Added /mylow
   - Added Order A Room! in the /bizupgrade list
   - Added a list of all radio channels you're in to /radiohelp
   - Added information / stats about your savings progress into /savings

Code: Select all

Changes:
   - You can enter the hospitals in death mode now
   - Changed a few door names in SACF
   - /disband range increased by 5 units
   - If you have no medical license, it shows up red in /licenses
   - Added price to XM in /bizupgrade to avoid confusion
   - "The Farm" area name changed to "Impound Lot"
   - Added the optional EMOTE parameter to /pay's usage line
   - Cops on duty no longer have free guns in ammu nations

Code: Select all

Fixes:
   - Crashing on duty now works properly
   - Died on spawn bug addressed
   - /my redirecting to /me in ASGH fixed
   - Being able to call the NPC numbers without signal
   - /sword no longer moves you forward
   - Spawning at airport not working when set on the UCP
   - You can no longer see radio messages in jail/prison
   - No longer able to buy XM in a biz if it already has one

Code: Select all

Removals:
   - Removed "!!" from the /ds message
   - Removed rank from /frisk
   - Phone message is not passed through /tlow anymore

Code: Select all

Typos / Grammar:
   - Outputs from the /dice command were gramatically corrected
   - Lowercased "S" in "Shouts" in /ds
   - /duty and /offduty messages corrected
   - Message for /meal throw made unisex
   - If your name ends with the letter S, /amy only adds apostrophe to it
   - Gramatically corrected /mask error message
   - Added a period for the automatic fishing /me
   - Added a period to the local message about knocking

[Rev 5.4.135]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Re: General Changelog:

Post by Mmartin » Tue Dec 30, 2014 6:07 am

Code: Select all

Additions:
   - Added a gate at the Nixon Estate

Code: Select all

Changes:
   - SACF Exterior map adjusted
   - Added /cone for the government (remove w /disband)

Code: Select all

Fixes:
   - You can now adjust visible knife weapon model in prison
   - Added /togr support for radio slots 6-8

[Rev 5.4.136]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Tue Dec 30, 2014 9:54 pm

Code: Select all

Additions:
   - Added /weapon reset to reset your visible weapon adjustment

Code: Select all

Changes:
   - Front passengers are now able to change vehicle's radio station

[Rev 5.4.137]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Wed Jan 14, 2015 4:27 pm

Code: Select all

Additions:
   - Faction Maps (Beasley & Associates, Meadows, SASD)
   - Added a landline for faction 25 (The Government); 1-800-GOV (see /call)
   - Added /spike large (/spike l, /spikel) to quick-spawn a large spike

Code: Select all

Changes:
   - You can no longer tase on duty admins
   - Your prison/jail time no longer decreases in admin jail
   - You can no longer use /releaseme when handcuffed
   - You can't heal yourself for 15 minutes after your last player-induced injury
      - Note: This only applies to certain heal scripts.
      - Some (e.g. <3 pickups, medics, vending machines still work. You can use these)

Code: Select all

Bugfixes:
   - Being able to use /releaseme while in admin jail on occasions
   - Typo with medical license in /fakelicenses fixed
   - Details in SACF patched

[Rev 5.4.138]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Thu Jan 15, 2015 2:32 pm

Code: Select all

Changes:
   - Added "duration" and "viewdistance" parameters to /createscene
   - Limit to /heal after last injury lowered to 10 minutes
   - /heal for the PD/SD gives you armour regardless of last injury (not health)
   - Vehicles omitted from the heal limitations
   - Max. amount of roadblocks increased to 40
   - TogHud variable no longer resets on respawn

Code: Select all

Fixes:
   - Issue with recent server crashes after 5.4.138
   - Bug with roadblocks disappearing addressed
   - Bugged trashcan from Idlewood removed

Code: Select all

Typos:
   - /badge emote made unisex
   - Typo in /disband fixed

[Rev 5.4.139]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Wed Feb 25, 2015 10:41 pm

Code: Select all

Systems:
   - SAN Script Rewritten (DamianC)

Code: Select all

Additions:   
   - Faction maps (LSFD, OPG, 18th, SASD)
   - New animations: /taichi, /traffic
   - Added more pre-set object models for particlegun (FD)
   - Added /adjust_particle to adjust particlegun objects
   - Faction leaders (legal) can now customize which ranks have free masks
   - Added a freeze time on /bareswitch to avoid death
   - Added a two minute waiting time before you can /acceptdeath
   - Added /ticket as an alias for /fine
   - Added /excusefine for LEO/GOV factions (leaders can define permissions)

Code: Select all

Changes:
   - Your fishes now save after a crash/relog until a server restart
   - You can no longer /taserid on duty admins
   - When accepting death, your drugs and weapon packages are removed
   - You need to stay still while setting up your /cmdspot
   - Armour now saves until next server restart
   - Death screen & brutally wounded text labels now have shorter draw-distance
   - Added price info to /buy at the carsign spot
   - Error message "Nobody's calling you" shows on /pickup if nobodys calling you
   - Legal drugs no longer decrease your spawn health
   - Taser and rubber bullets no longer do damage to vehicles
   - You can now refill any vehicle's fuel tank, not just your own
   - You can no longer use /mask in prison or jail
   - Your mask is taken off once you're prisoned/jailed

Code: Select all

Wording:
   - Different automatic emote when you /badge yourself

Code: Select all

Removals:
   - Inability to heal after being wounded
   - Rank order in /factionon (compatibility reasons)

Code: Select all

Fixes:
   - Bug where medics could heal AFK players over and over
   - Angle when exitting/entering LSFD garage
   - Bug with togging radio slots 6-8 fixed
   - Admin Jail AdmCmd line sometimes displaying incorrectly with long reasons
   - You can no longer factionize a train...

[Rev 5.4.144] -> Server version upgraded to 0.3.7-RC1 (click here to download) | Temporary downgrade to 500 player slots
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Thu Mar 12, 2015 7:25 am

Code: Select all

Additions:
   - New map
   - Added new clothing items (normal): straw hat, beanie, pizza hat
   - Added new clothing items (tools): broom, shovel, double ended wrench, sledge hammer, holster
   - Added new clothing items (music): microphone
   - Added new clothing items (sport): suitcase, Hiking Backpack
   - Added new clothing items (legal): Badge (silver), Badge(golden), holster
   - Added police tape to /roadblock
   - You can now adjust a roadblock after you place it (furniture-like)
   - You can now use /roadblock adjust to adjust the nearest roadblock
   - Added /roadblock duplicate to quickly copy a roadblock close to you

Code: Select all

Changes:
   - Name of the "Badge" clothing item changed to "Badge (star)"

Code: Select all

Fixes:
   - Weapons turning into melees
   - Clothing order no longer switches around on reconnect
   - Armour disappearing when crashing on duty

[Rev 5.4.146]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Fri Mar 13, 2015 11:59 pm

Code: Select all

Fixes:
   - Removed map that crashed players at East Beach / Seville
   - Issue where sometimes duty armour would be kept on quitting

[Rev 5.4.147]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

User avatar
Mmartin
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Re: General Changelog:

Post by Mmartin » Mon Mar 30, 2015 7:31 pm

Code: Select all

Additions:
   - Map previously removed re-added (no longer causes crashes)
   - Added /boombox adjust to adjust your boombox
   - Added two car animations (/caranim)
   - Added a bell to the ASGH (/bell)
   - Added a cross on the Rodeo Church
   - Added a confirmation dialog when selling a business
   - Added a /sanid redirect to /badge
   - Added /uniform to unify uniform commands (+ added new skins)

Code: Select all

Changes:
   - Using /disband now removes the roadblock closest to you
   - /check in vehicle no longer shows ammo with melees
   - /me in ASGH redirects to /melow again
   - Bats can no longer be hidden through /weapon hide
   - You can now /examine a MASK ID
   - Clothes you change through /changeclothes now save on you
   - You can no longer "/v tow" a vehicle that's attached to a Towtruck
   - Cops can no longer fine vehicles that aren't registered
   - Purchasing a camera from 24/7 gives 150 ammo to avoid confusion
   - /copuniform, /fireduty, /emtduty redirected to /uniform
   - Teargas removed from prison duty, added for CERT duty
   - Added /createscene for SAN
   - Added /badge for SAN faction
   - /badge rewritten (+ Job changed to Agency)

Code: Select all

Fixes:
   - Drugs disappearing from vehicles if there were too many placed
   - Removed floating helipad from Blueberry
   - Weapon being both visible and in your hand after exitting vehicle
   - Crashing with taser on duty returning SD pistol; returns gun now
   - Inability to see isolation time if you've no more prison time left
   - Being able to pick up a call you started
   - Bug where sometimes you'd end up falling after doing /releaseme
   - Bug where you could set a radio channel to slots lower than 1
   - Fences rotated wrongly by the water park near Jefferson Tracks
   - Attachcar range check not working properly
   - Taking camera out of car showing empty line and only giving 1 ammo
   - GTA SA map glitch near Fort Carson Bank that allowed you to hide in the building texture
   - /tognicks sometimes displaying nametags when it shouldn't
   - Bug where Bronze donators could bypass the advertisement limit
   - /clothes on admin duty no longer turns your name white
   - Seeing messages from radio channels you're not in on the login screen
   - Disabled bareswitch on Interior #8, which had no empty alternative and made you fall through
   - Bugged lamp object in bareswitch version of interior #34
   - "Wooden Indian Pillar" furniture object giving you the "Metal Pillar" model
   - Faction Trace (/ftrace) returning the "Invalid Command" message
   - Issue where checkpoint marker wasn't displayed on the minimap
   - /r# not working properly when you had your main radio channel togged
   - GTA SA map glitch in Harmony Oaks that allowed you to get inside a building object

[Rev 5.4.150] Server updated to 0.3.7 RC3-3
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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Mmartin
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Re: General Changelog:

Post by Mmartin » Thu May 14, 2015 7:21 pm

Code: Select all

Additions:
   - Added following skins to /uniform: 70, 93, 211, 311
   - Added a construction vest to the mall hardware store
   - Added /rollwindow to toggle your car windows
   - Added audible sirens and lights to all cars with access to /siren (like cop car)
   - Added siren support for almost all vehicle models
   - Re-added /fireduty for chainsaws/extinguishers (skins can be acquired through /uniform)
   - Added an automatic /ame on /call

Code: Select all

Changes:
   - Prison Vitamins can now only be used inside the SACF
   - FD-EMT license plate changed to LSFD
   - SADOC uniforms changed
   - Skin handling rewritten, /uniform only saves for game session
      - Note: You can use /clothes or /offduty to get your original skin back

Code: Select all

Fixes:
   - The old checkpoint marker not showing on map bug fixed!
   - The bug where you freeze on spawn should now occur less!
   - Sending government announcements without text
   - Silent Mode not working for SMS's
   - /enter at the mod shop taking money and not taking you inside

Code: Select all

Typos:
   - /id displaying usage twice
   - Wrong amount of injuries displayed in brutally wounded mode
   - Typos in the weapon commands saying "unconcious" instead of "unconscious"
   - Typo in roadblock "delpoying"
   - Car mod business info text showing /enter instead of /carmenu

Code: Select all

Removals:
   - /me no longer redirects to /melow in ASGH

[Rev 5.4.151] Server updated to 0.3.7
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

User avatar
Mmartin
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Re: General Changelog:

Post by Mmartin » Sun Jun 14, 2015 7:05 pm

Code: Select all

Additions:
   - Added /rollwindow all
   - Added support for faction-restricted radio channels
   - Added a speed bump & road closed signs to the Roadblock system
   - Added /exitrc to exit RC vehicles

Code: Select all

Changes:
   - /swat & /tru has teargas+parachute instead of grenade
   - "/swat 2" and "/tru 2" has grenade, added an emote & faction alert to /tru
   - /eject rewritten internally, typos in it fixed
   - /blockb rewritten internally
   - /operation is now possible in all interiors (unless theyre set up wrong)
   - Names of some elevators changed

Code: Select all

Fixes:
   - "Bank bug" where your bank and job would disappear patched!
   - Donation level not expiring fixed!
   - Spawning in prison if prisoned and admin jailed at the same time
   - Issues with spawning at police precincts
   - Issues with uniform saving through logins
   - Patches done to avoid clothing items / packages spawning on wrong players
   - Being able to /siren outside of a vehicle
   - Crashing on SWAT/TRU/CERT returning you invalid armour
   - Issue where players could purchase the new cop skins in clothing shops
   - Issue where /resetupgrades wouldn't reset your strength
   - CGH entrance fixed
   - Grenades not showing properly in /damages
   - Being able to take TRU/SWAT weapons out of cars after going off-duty
   - Hollow grass map fix in Vinewood
   - Phone not going into automatic-low mode in prison
   - Floating helipad above Blueberry removed
   - Blindfolding fixed to work in interiors
   - Issue where the 911 operator would ask you the same questions repeatedly

Code: Select all

Removals:
   - Archaic messages removed from /jail

[Rev 5.4.152]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

User avatar
Mmartin
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Re: General Changelog:

Post by Mmartin » Mon Jun 22, 2015 1:24 am

Code: Select all

Additions:
   - Added an optional parameter to /time: /time [emote]

Code: Select all

Changes:
   - You can now frisk people with their hands up (/handsup)

Code: Select all

Fixes:
   - Spawning at pershing square after completing the tutorial
   - /handcuff returning an error for the new 0.3.7 skins
   - Checkpoint for /buycomp spots showing wrong on the map
   - "You're not in a restaurant" issue at a vehicle dealership addressed
   - Not able to buy components if you're a mechanic and detective at the same time
   - Placing a camera/spray back in police car taking no effect
   - Issue where you could /offduty at random spots sometimes

[Rev 5.4.153]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

User avatar
Mmartin
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Posts: 7988
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Re: General Changelog:

Post by Mmartin » Wed Jan 20, 2016 8:01 pm

Code: Select all

Additions:
   - Added /prisonalarm for the SADOC

Code: Select all

Fixes:
   - Prying vehicles (/lock pry) now works (by DamianC)
   - Map fixes done to SACF
   - Revision 5.4.153 reuploaded

Code: Select all

Removals:
   - Christmas mapping

[Rev 5.4.171]
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Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

User avatar
Mmartin
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Posts: 7988
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Location: Basement

Re: General Changelog:

Post by Mmartin » Wed Feb 17, 2016 7:38 pm

Code: Select all

Additions:
   - Added /rw as a shortcut to /rollwindow
   - New animation: /carry

Code: Select all

Changes:
   - /tru changed to /sed
   - If you're near a boombox in a vehicle with its radio off, you'll hear it.
   - Automatic /me's in /loudspeaker and /showcontact(s) made unisex
   - You can now buy skins 93, 303, 304 and 305 in clothing stores
   - /db, /duty and /heal now give you spawn health instead of flat 100.0

Code: Select all

Fixes:
   - /convo now automatically ends if your buddy logs off
   - Spoken text appearing grey or unseen for people in the same car in event of high speed and lag
   - Draw distance in SACF
   - Various typos
   - Being able to call NPC hotlines (911, taxi etc) without signal
   - Being able to /lock breakin a vehicle you're sitting in
   - Issue with fines not being deducted properly on jail/prison sentencing
   - Being able to use phone while /tied
   - Misplaced watch tower in SACF

Code: Select all

Removals:
   - A line about /needmedic from newspaper

[Version 5.4.172]
Image Mmartin
On absence: 25-30th July, 5-6th August, 11-12 August

Development Team SA-MP Tester Team

Image

Mmartin wrote:
Fri May 26, 2017 7:31 pm
About a month after the update, we'll add a theme that's gonna resemble the way the old one looked. That's to force everyone to try and get used to the new theme, and if it's impossible for them even after a month of use, you will be able to opt out.

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