A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Ashley » Tue May 30, 2017 9:06 am

Fantastic work adding a lot of features that have been needed for some time.
A re-work of the old house robbery system & the new MDC should definitely be at the top of the agenda though. I'd love to see Otter's take on the house robbery system following some of his previous work.

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by phallyka » Tue May 30, 2017 3:52 pm

Congratulations otter & Noble, well done, dudes.


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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by eRe » Tue May 30, 2017 4:57 pm

gratz otter gratz noble

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by koisingh » Wed May 31, 2017 3:45 am

Congratulations to Otter and Noble!

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Coyote_Bongwater » Wed May 31, 2017 3:27 pm

These were all perfect! Only thing I think you guys missed out on was private vehicle spawning. I think you should be able to spawn up to 2 personal vehicles if someone is driving/stolen yours. There are a lot of times I've had to find a new place, and move all my cars there just because I was tired of spawning at home and not being able to spawn a car because one was stolen or missing and having to walk all the way back to where I was.

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Malfoy » Thu Jun 01, 2017 2:48 am

DAMN.

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Crocop5 » Thu Jun 01, 2017 12:02 pm

Congratulations. These are some nice updates, and they give a solid foundation to the other stuff that is going to be added some day. But yeah, as some already stated I'm really looking forward to that house robbery and thief system, since we are waiting for it since 2012, I believe. But anyways, keep up the good work!

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by BlackAngellify » Sat Jun 03, 2017 11:10 pm

Nice updates maybe do something about the lag?

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Tremaine Jefferson » Sun Jun 04, 2017 12:36 am

BlackAngellify wrote:
Sat Jun 03, 2017 11:10 pm
Nice updates maybe do something about the lag?
facts

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by BigJoker » Sat Jul 01, 2017 12:18 am

This has been going on for too long, do something about it already. We're all fucking tired of it

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Bardia_Sahami » Sat Jul 01, 2017 1:20 am

BigJoker wrote:
Sat Jul 01, 2017 12:18 am
This has been going on for too long, do something about it already. We're all fucking tired of it
^^

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Ingram » Sat Jul 01, 2017 8:03 am

I still believe they has issues with their host. I also believe they need to cleanse the script abit, I feel bad for farmers over blueberry farm, they probably exprience such a huge FPS drop there (Thousands of objects are spawned under the ground, also in a few other certain areas of the map like at Idlewood 415), they can't even farm there because there are china town castles on the farm, floating facilities over las venturas and bunch of other stuff. I believe they need to clean the script abit, upgrade their host if no help and see where it comes to. However I'm abit disappointed of the updates, the "Maps" aren't really that vanilla as they say, frankly they're quite ugly (With no offense!) I expected much more creative updates such as improving the stone aged DMV, adding hairstyles to the hair saloon in Verona Mall and you know, these kind of interesting updates, however i'm not saying i'm disappointed with the entire updates (Some of them are very useful like the drug update which is extremely difficult to create), I just say some of them could be replaced with much better things! Anyway, they owe us nothing, they're not getting paid for it either so I appreciate everything they're doing for the server. I believe LS:RP's people deserves better, great updates anyway.
Last edited by Ingram on Sun Jul 02, 2017 7:50 pm, edited 1 time in total.

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by BigJoker » Sat Jul 01, 2017 11:38 am

Ingram wrote:
Sat Jul 01, 2017 8:03 am
they're not getting paid for it either
Yeah, they clearly don't get paid with all those donations every month.

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Glass Shatters » Sat Jul 01, 2017 12:07 pm

Ingram wrote:
Sat Jul 01, 2017 8:03 am
I still believe they has issues with their host. I also believe they need to cleanse the script abit, I feel bad for farmers over blueberry farm, they probably exprience such a huge FPS drop there (Thousands of objects are spawned under the ground, also in a few other certain areas of the map like at Idlewood 415), they can't even farm there because there are china town castles on the farm, floating facilities over las venturas and bunch of other stuff. I believe they need to clean the script abit, upgrade their host if no help and see where it comes to. However I'm abit disappointed of the updates, the "Maps" aren't really that vanilla as they say, frankly they're quite ugly (With no offense!) I expected much more creative updates such as improving the stone aged DMV, adding hairstyles to the hair saloon in Verona Mall and you know, these kind of interesting updates, however i'm not saying i'm disappointed with the entire updates (Some of them are very useful), I just say some of them could be replaced with much better things! Anyway, they owe us nothing, they're not getting paid for it either so I appreciate everything they're doing for the server. I believe LS:RP's people deserves better, great updates anyway.
I posted something very similar to this in general discussions the other day, but it was deleted. Watch out, bro.

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Re: A Decade of LS-RP - Conclusion, Plans and Dev Update (12/12)

Post by Ingram » Sat Jul 01, 2017 12:27 pm

BigJoker wrote:
Sat Jul 01, 2017 11:38 am
Ingram wrote:
Sat Jul 01, 2017 8:03 am
they're not getting paid for it either
Yeah, they clearly don't get paid with all those donations every month.
They are not getting paid, donation money goes to the one who pays to host the server (Mow), the rest are just devoting their time helping the community when they can, however I assume they're going to lose a significant amount of donation due to these lags.

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