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UCP Development: 91%

Updates! -- Posted by DamianC (Aug 24, 2010, 11:20:56 PM)

Well a lot of people have been curious as to what I have been doing under the hood of LS:RP for a while now. Over the summer there's been many debates, ideas, and suggestions tossed around and many have finally been addressed.

This revision purpose was to mostly fix a lot of internal issues that have been growing over the past few months, adding in what's been needed/wanted for a long time, and last but not least adding a lot more enjoyment to the server.

Along with working on the revision SA:MP debuted a new update as well, which will only expand more and more possibilities for us here on LS:RP!

Changelog:

Vehicle Modding System. Audio System. Gunshop System.

• Locked/Out of Stock messages removed from gunshop entrance.
• MaskIDs are used now rather than Unknown in unknown calls.
• Dice now work for prisoners.
• Objects interior/world issues have now been reverted to original code and work fine again. No more flashing doors and weed appearing in all the house interiors.
• Helicopter flying test is now fixed. The prices and time are still the same.
• Not spawning at your house has been adjusted and hopefully fixed for good.
• Vehicles automatically register on purchase.
• Killing and riots in prison has been addressed. Killing Extensions have been applied to the prison. When an inmate kills a medic their time will increase by 30 minutes, if an inmate kills a cop their time will increase by 1 hour, if an inmate kills a guard their time will be increased by 1 hour and 30 minutes, and finally if an inmate kills someone with a guard/medic/PD around their time will be increased by = (10 min*Each Medic around)+ (13min*Each officer around)+(17min*Each guard around).
• Issue with multiple people being in the car during an alarm. Fixed it to check for if anyone is driving it instead.
• Prison gym door lock issues have been fixed.
• Prison phones have been fixed.
• Phone animation freezing up has been addressed and fixed.
• Bank interior bug fixed.
• Talk | /walk animations addressed.

• /place weapons now save.
• /place weapon slots are now increased to three.

• Drug ingredients/needles now save on to a person.
• Drug weather effects are now fixed.
• Drug addiction health loss has been reduced to 2-15 depending on how bad the addiction. Also has been made random rather than every 2 or so minutes.
• /mydrugs display uses a dialog now and different layout.
• Drug health has been checked, re-checked, and edited slightly. Chances of healing from the drug rather than losing health is amazingly high.

• /paccess open all and close all works for all cells now.
• /droppackage, /putweapon, /takeweapon, /putallweapons, /takeallweapons, /sellweapon, /sellpackage, /takegun, /place all use /ame rather than /me.
• Taxi call has been adjusted. Taxi's will no longer race each other to people. The driver to /taxi accept the ID first will recieve the caller's location and where they want to go.
• /lock will now work inside and outside for renters. Renters at a complex can no longer lock/unlock the complex.
• /sms is now fused with the /email system. Messages sent through SMS now go into an inbox. User friendly.
• The /blacklist command to ban someone from flying/getting a flying license has been fixed. Rank 3 and above officers. Also an admin command.
• /trunk no longer work on bikes models.
• /v unregister made. The person has to be at a blackmarket in order to use this command.
• Cops rank 6 and above are now able to use the new command /confiscate. Use this command to remove weed plants and or crates. Money rewards can range from 100-500 dollars. Money goes to the fbank.
• /drug supply bxd has been changed to /drug supply boxd to avoid the bx and bxd issues.
• /seb command updated.


The revision is kind of heavy and has been tested in and out but if you find any issues from the revision or arising from the revision then please report them to the bug tracker located on the UCP!

The revision will be out shortly, hopefully everything works out fine- fingers crossed!

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In other news, thanks to everyone that signed up for tester! I got over 140 or so of applications to become tester! It really warms my heart to see so many people interested and still interested in becoming tester.

Congratulations PMs will be sent out of the first set of reserved, and the next batch will be posted this week as well. Hopefully the drive will be over by September and that everyone comes out of this happy!

Remember if you didn't make it this time around try again next time, never give up. Also remember that it is a group vote to get people into reserved, so you should really try and resolve some issues if there with anyone of the staff.
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Garteus/amef are working on a new property section- located inside of World of Los Santos! Further news on it will be released when it's done so keep your eyes on ls-rp.com.

(44) Comments -- << Last edit: Aug 25, 2010, 12:07:48 AM by DamianC >>


More problems... -- Posted by Mow (Aug 22, 2010, 06:20:52 PM)

The data center is having problems with their core router, which causes packet loss on all servers hosted in the data center. This causes LS:RP to lag really bad, and there's nothing we can do about it at the moment. Our server host is working on a solution.

(9) Comments


Disruption of service -- Posted by Lenny (Aug 21, 2010, 09:22:54 PM)

Dear community,


We are currently experiencing some technical problems with our host. Right now there is no reason to believe we are under any form of attack, as many other servers are experiencing the same problem. We are doing our best to solve the issue at hand. Updates will be provided in this newspost as we progress.

We apologize for any inconvenience this may have caused you.


Regards,
The LS-RP Development Team

Update: The server is now back online. Not everyone might be able to access it for another few minutes, please be patient.

Update 2: Many players seem to have access now, but keep in mind that we're still not stable, meaning you might lose connection at any time. This type of situation often means things go wrong, meaning it's not 100% safe to connect just yet. I advice everyone to stay logged off until we have acquired full stability.

(61) Comments -- << Last edit: Sep 01, 2010, 01:32:50 AM by Lenny >>


SA-MP 0.3b R2 released -- Posted by Mow (Aug 21, 2010, 05:02:46 PM)

Download SA-MP 0.3b R2 Client

Changelog

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more

As always, we hope you enjoy this update. Please check back again for more.

(33) Comments -- << Last edit: Aug 21, 2010, 07:42:56 PM by Mow >>


SA-MP 0.3b RC5 Released -- Posted by DamianC (Aug 21, 2010, 08:26:53 AM)

LS:RP is now running SA-MP 0.3b RC5.

Changelog:
- Some final tweaks for release.

Providing there are no major problems in this build, this will likely be the last RC before 0.3b is released. Thanks to everyone who tested and reported bugs during the RC stage.

Download here.

(20) Comments -- << Last edit: Aug 21, 2010, 08:40:59 AM by Mow >>


SA-MP 0.3b RC4-1 Released -- Posted by Mow (Aug 18, 2010, 07:51:50 PM)

SA-MP 0.3b has been updated to RC4-1, and LS:RP will of course update. Next paycheck (20:00 server time) the server will be restarted with RC4-1.

Changelog:

- Fixed issue with weapon aiming vectors across different screen resolutions
- Fixed server password reset issue in the browser
- Added forcesync = 2 option for ApplyAnimation to force sync to all players except the originating 'playerid'
- Fixed issue with player 3D text labels not showing after gamemode restart
- Fixed crash if you quit the game while spectating a player
- Upgraded sqlite version to 3.7.0.1
- Removed detection of fake d3d9.dll

Download the SA-MP 0.3b RC4-1 client here

(15) Comments



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